DeletedUser302
Guest
i was talking with Gordon about how FoE needs more of a social aspect added to the game. it seems to me, so far, that the goods produced by a player can really only be used for negotiations with the NPCs unless a player can use them to help unlock future techs.
what i think may add a bit of a social aspect to the game would be some sort of system that allows a player to trade these goods. not necessarily a bartering system, but one closer to a foreign exchange system. for example: 1 stone = 3 timber = 2 wine. but as the amount of these goods being traded increases, the exchange rate varies as well. the more stone on the market, the less it buys and vice versa.
in addition to that, maybe create a building that players can use when visiting another player to make these trades.
what i think may add a bit of a social aspect to the game would be some sort of system that allows a player to trade these goods. not necessarily a bartering system, but one closer to a foreign exchange system. for example: 1 stone = 3 timber = 2 wine. but as the amount of these goods being traded increases, the exchange rate varies as well. the more stone on the market, the less it buys and vice versa.
in addition to that, maybe create a building that players can use when visiting another player to make these trades.