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Rejected [Suggestion] Enhancement of Army Management

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DeletedUser9022

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Hi,

I propose to change the Army Management window in the following way:

army_management.PNG

As you can see the mayor difference is that instead of showing each single unit one by one, units which share the same attributes are stacked. The amount of each type of unit is shown in the bottom left. Each units gets its own row in the management screen, hence vertical scrolling will be needed.

The advantages are clear: it is no longer needed to scroll so far to the right to find the correct units. Especially on the mobile app there is no scrollbar, one has to use his finger every time to move away dozens of the same unit before every fight to choose for example an agent.

Some questions are open: If one only differences based on the health bar, there will be only 10 columns. But it is also needed to see and to be able to choose bound or unbound units as well as the defending army. If one does this like described above, there will be up to 40 columns in the worst case, but this would be still better than the current situation in my opinion.

A possible solution to solve the defending army problem would be to add a new tab to “all units”, “fast units”, “heavy units”, called “defending army” which does only show the defending army. Then only 20 columns would be needed in the worst case while still being able to do everything which is currently possible.
 
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DeletedUser

Guest
Maybe the units that has lost some hitpoints could be sorted in two groups
Group 1 : Units with least damage
Group 2: Units with most damage
This would make it max 3 slots for each unit, and max 6 for each if u have both bound and unbound showing.


When u pick units from group 1 u pick the least dameged, when u pick from group 2 u get the most damaged (for defending army)

Group 1 and 2 should always be balanced so each group contains the same number of units (+-1)

Edit: The slots could be narrowed down to 3 pr unit if the numbers show in the pic of the unit would be like this 14 / 55 First number bound, second number unbound, and when u pick a unit u will always pick a bound if there are more left. (if u wanna use unbound, then u have to use the sort option)
 
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DeletedUser7779

Guest
Hmmm i like the idea of grouping same units together. Would surely reduce the scrolling and improve performance. But does it have to be so complicated? Rows, columns etc. It could be same as now (all in 1 row) with all troops grouped by type (attached/unattached), then by health. Ideally rogues would be displayed first in the light unit tab.
To extend Libet's idea.... Wouldn't it be better if we had only 1 group of damaged and an addition button or checkbox which sorts the damaged units ascending or respectively descending by health. So it would display/select either the one with least damage or the one with most
 

DeletedUser

Guest
they didn't do that when they were forced to change the army management a few years ago because army management with many units killed the game performance (took minutes to only open it when you had 10k+ units. playing was a pain)

why should they now when everything is running great change it ?
 

DeletedUser

Guest
they didn't do that when they were forced to change the army management a few years ago because army management with many units killed the game performance (took minutes to only open it when you had 10k+ units. playing was a pain)

why should they now when everything is running great change it ?

Coz there might be more than one way to program how the game handle it, it goes without saying that they shouldnt make it the way it was programwise…. and maybe HTML would do a better job, or have more options to program.

It would be very helpfull to mobile users, would be another reason.
 

DeletedUser8406

Guest
Support.
There might be "filters"
* show/hide wounded units
* show/hide defending units
* group/ungroup bounded and unbounded together
 
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