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Statement from the Product Management team

Sovereign

Inhouse Community Manager
Hi Beta Testers, below is a statement from the Produce Management team with regards to recent updates to Forge.

Dear Players!

We have some interesting updates for you, so read on to learn what’s coming up in Forge of Empires in the next months!

As you have noticed, the last updates were mainly about bugfixing and some layout changes. While bugfixes and minor improvements were things that you could actually see, there was an immense amount of behind-the-scenes work done simultaneously.

First of all, our development teams have changed their development environments. Also, the old environments were getting more and more out-of-date and therefore it’s been slowing the development process down. This task alone was really complex and time-consuming, but we succeeded! This will speed-up our development and make the upcoming versions more stable.

At the same time, work on a new, cross-platform messenger has been ongoing for quite some weeks. It’s not only adding messages to the mobile apps, but it’s in fact, an entirely new system with some improvements that you’ve been requesting for a while. We have heard all the comments and we have taken your ideas into account.

We know that we’ve been testing your patience a bit, but it’s now rather safe to say that we’re really close to messaging’s release!

We also remember about the guilds feature. We know that their presence on mobile is really, really wanted and expected by all of the players who mainly use mobile devices to play. We will do it in the upcoming months, so please be patient – guilds will come to your tablets and phones!
Additionally, we also need to say a word or two about something that has a lot to do with guilds: GvG. There was a plan to improve it a lot this year, but this is a huge task and our game designers are still figuring out the best way to go when it comes to guild cooperation.

As you have seen in the last InnoGames TV episode, the initial development of the new age (The Future) has also started. We’ve noticed that some of you worry that we’re nearing the end of the game. Well, we definitely are not! This is absolutely not the case – we will not stop delivering new, fun stuff. We are well aware that Forge of Empires largely depends on new pieces of content being continuously added to the game. We will therefore keep on doing that, but we will change the way we do it. And we certainly do not plan to slow down, you can trust us!

You will hear more about it when The Future is released.

Also a topic that maybe relates to the new age a little – we know that there are ongoing discussions about implementation of the second Great Building for the Tomorrow Age. Are we going to do it? When? Why is this taking so long? The answers are rather obvious: it’s taking a while, because we were forced to handle many things that we did not expect, so the product management had to adjust the plans accordingly. It’s not forgotten though, it will be implemented.

We have a tiny spoiler for you as well: there will be a small, additional event sometime in September or October. You will hear more about it in the upcoming InnoGames TV episode.

There are also other things, improvements that are clearly necessary and players from many language versions have been bringing them up many times, like Great Buildings points being too high, not-that-well-working neighborhood merging, treasury logs or some changes to the army window. We know about all of them – community managers and their teams do a very good job forwarding them to the game development team. There is always room for improvement and we know it!

We will be tackling the aforementioned issues (and not only them).


Thank you for reading and thank you for playing Forge of Empires! :]
Forge of Empires Development and Community Management Team

 
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