That's certainly the main purpose. From day 0 it saved goods to "negotiate" on the campaign map. In GE5 even more. Running an experiment with GE5 neg. without diamonds + 1st 12enc. fighting with as little fortifications as possible. Costs rose significantly by failed negotiations. At one encounter already 1,6k prev.¤t age goods. Sufficient % could've saved those goods or 10 could've reduced those costs by a lot. For this reason alone, I find Pegasus and hydra worth the effort and costs. It'll save more than it takes.it's inarguable that fighting will allow you to save even more goods. That's kind of the point of building up military in the first place, right? To save goods?
and how much % for defending army in Titan age will I need from them ?I find Pegasus and hydra worth the effort and costs. It'll save more than it takes.
when I started building military up I already could win fights without any boostsThat's kind of the point of building up military in the first place, right? To save goods?
Governors Villa get it's improvement when you pay your $15.any Titan improvement for Winners' Plaza, Governor's Villa and other buildings?
Honney, can you please post FP investments at this level? 1-5 positions and your invest. ThanksHydra: Took unlock level 19View attachment 9750
I don't know how much % the GE5 titans have. Presumable it's an good idea to trying pushing it to 500%+ at the minimum. Though I suspect from twice that much most encounters should become possible in most ages. Since most event buildings nowadays feature either a lot of % and/or some % it should eventually become enough. Pegasus and hydra should accelerate this and for that reason, imho they're worth it. Cause in the long run they'll save goods. Although it's hard to predict to what extend. Since event buildings grow % handsomely too. At times even more than both.and how much % for defending army in Titan age will I need from them ?
my live city currently has 233/241 defending stats
Surveys?Someone sends a printout of the costs of the SAT surveys and what they need
There was never any assertion that if a post gets enough likes, it'll be responded to. This was just a recommendation to streamline the feedback process a bit more. Essentially, if what you have to say has already been said, just like that post instead of making a new one saying the same thing.Ok, but from how many "likes" the comments would be taken into account?
View attachment 9764
Some remarks:
new LGs
fine
residential buildings in colony
The highest credt producing residential,building is now at at the end of the research list, in earlier space ages they were at the second place. In earlies Space ages they were at second place and later you got a high population buildings to support the goods builds, high population buildings are missing completely
(Hint: Players can spend diamonds to speed up the excursions, but only will do that if they have enough credits)
Recurring quests
the recurring quests were extremely nerfed.
the 8x4h productions now need 10 and additional 30 killed units instead of defeat a large army
collect 8 instead of 4 inceident
collect 10 unsits instead of 5
Gather 550 Good and win 15 Battles without losing instead of defeat a large army
Win 15 Battles without losing
Win 20 Battles without losing, gather 550 Good
defeat 50 Units, gather 4 Mio Coins
Spend 250 FP
Spend 200 FP
are ok
The missing defeat a large army is mssing extremely. Most players are not using the limit, but most are using the extra attack.
Whats wrong in your opiniuon with a player who wants to click through 2000 recurring quests anyway?
Mr Hendrik Klindworth of Innosoft should seriously discuss with the designers if he wants players playing the game (doing recurring quests is playing, not only doing 5000 fights in GBG where get more) or a perfectly balanced game.
Units
well, harpoon grenadiers are better. Rework
The only point to change to Titan Age for palyers is to produce goods for the new LGs.
Does it still have the Jupiter equivalent of: Buy 20 forge points, pay 2,880.000 supplies?Some remarks:
new LGs
fine
residential buildings in colony
The highest credt producing residential,building is now at at the end of the research list, in earlier space ages they were at the second place. In earlies Space ages they were at second place and later you got a high population buildings to support the goods builds, high population buildings are missing completely
(Hint: Players can spend diamonds to speed up the excursions, but only will do that if they have enough credits)
Recurring quests
the recurring quests were extremely nerfed.
the 8x4h productions now need 10 and additional 30 killed units instead of defeat a large army
collect 8 instead of 4 inceident
collect 10 unsits instead of 5
Gather 550 Good and win 15 Battles without losing instead of defeat a large army
Win 15 Battles without losing
Win 20 Battles without losing, gather 550 Good
defeat 50 Units, gather 4 Mio Coins
Spend 250 FP
Spend 200 FP
are ok
The missing defeat a large army is mssing extremely. Most players are not using the limit, but most are using the extra attack.
Whats wrong in your opiniuon with a player who wants to click through 2000 recurring quests anyway?
Mr Hendrik Klindworth of Innosoft should seriously discuss with the designers if he wants players playing the game (doing recurring quests is playing, not only doing 5000 fights in GBG where get more) or a perfectly balanced game.
Units
well, harpoon grenadiers are better. Rework
The only point to change to Titan Age for palyers is to produce goods for the new LGs.