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Feedback Space Age Titan

Hiep Lin

Viceroy
what does the Ark look like?
Other players can take places with goods and profit from goods?

or is it just to unlock the level?
 

varikor

Farmer
Okay, I created a table for estimating the FP values of each level. I had to come up with some interesting methods. Initially I thought I could take the increase from FI > Core and use that to estimate, but these SAT GBs are MILES higher then anything before. Instead, I looked at the trends instead. Generally GBs level cost beyond level 12 grows at a small exponential rate, and since we know values for up to level 13, assuming level cost follows existing mechanics, then my math for that should be roughly correct. The other piece of data is the P1 value. That one grows at a decreasing exponential rate, so I assumed the rate between AI Core and this one will be the same to get that data. P2-P5 are simply mathematical functions of P1 on all GBs.
Specifically P2 = P1/2, P3 = P2/3, P4 = P3/4, P5 = P4/4. Plus some rounding to make it a multiple of 5. Anyways, I expect these numbers to be roughly accurate. But we will need more data to get a better picture. Ps. if you wanna see the whole mess its in the second sheet on the google doc I posted earlier. I'll also estimate the values for the other 2 GBs a bit later.

LevelCent Lvl CostP1P2P3P4P5Net (1.9)Sum Of Cost
1230105000201201
23502010500283484
366030155005641,048
413304525105011672,215
516806030105014803,695
620807540155018225,517
724609550155021457,662
82880110552050251810,180
93250130652050283113,011
103352145752550287515,886
1134151658530100286318,749
12348020510535100280421,553
13354722011035100283424,387
14361624512540100281727,204
15368727013545100281230,016
16376029515050155278032,796
17383532016055155277935,575
18391234517560155277038,345
19399137018560155278341,128
20407239520065155277843,906
21415542021070205277746,683
22424044522575205277549,458
23432747023580205278752,245
24441649525085205279055,035
25450752526590255277657,811
26460055027590255280360,614
27469557529095255281263,426
284792600300100255283466,260
294891630315105255283769,097
304992655330110305284471,941
315096685345115305285274,793
325203710355120305288477,677
335313740370125305289980,576
345426765385130355291683,492
355542795400135355293786,429
365661820410135355299089,419
375783850425140355301792,436
385908880440145355304795,483
3960369054551504010307198,554
40616793547015540103107101,661
41630196548516040103146104,807
42643899049516540103207108,014
436578102051017045103243111,257
446721105052517545103290114,547
456868108054018045103343117,890
467019111055518545103398121,288
477174113557019050103459124,747
487333116558519550103522128,269
497496119560020050103591131,860
507663122561520550103662135,522
517834125563021055103729139,251
528009128564521555103808143,059
538188131566022055103893146,952
548371134567522555103980150,932
558559137569023060104065154,997
568752140570523560104162159,159
578950143572024060104266163,425
589153146573524560104373167,798
599361149575025065154467172,265
609574152576525565154584176,849
619792155578026065154708181,557
6210015158579526565154835186,392
6310244161581027070154961191,353
6410479165082527570155091196,444
6510720168084028070155238201,682
6610967171085528570155389207,071
6711220174087029075155538212,609
6811479177589029575155682218,291
6911744180590530075155852224,143
7012016183592030575156029230,172
7112295186593531080156204236,376
7212581189595031580156395242,771
7312874193096532080156584249,355
7413174196098032580156789256,144
75134811995100033585156962263,106
76137962025101534085157182270,288
77141192055103034585157410277,698
78144502090104535090207619285,317
79147892120106035590207863293,180
80151362150107536090208115301,295
81154922185109536590208356309,651
82158572215111037095208617318,268
83162312250112537595208886327,154
84166142280114038095209175336,329
85170072315116038595209453345,782
861741023451175390100209752355,534
8717823237511903951002010070365,604
8818246241012054001002010389375,993
8918680244012204051002010728386,721
9019125247512404151052011039397,760
9119581251012554201052011391409,151
9220048254012704251052011763420,914
9320527257512904301102012119433,033
9421018260513054351102012514445,547
9521521264013204401102012914458,461
9622037267013354451102013334471,795
9722566270513554501152513729485,524
9823108274013704551152514167499,691
9923664277013854601152514628514,319
10024234280514054701202515065529,384
 
Last edited by a moderator:

xivarmy

Overlord
Perk Creator
explain how they would be destroyed.
People don't want bottle shards over a permanent bonus. Particularly given that you can possibly get all the bottle shards you want from Summer Event buildings.

Nor are extra 1-ups/renos something in high demand. There might be some people that want them but very few.

Meanwhile you've suggested stripping most of the permanent military bonuses that are the primary interest in the buildings for many (only leaving them on one building).
 

ArklurBeta

Baronet
Okay, I created a table for estimating the FP values of each level...
Those numbers seem to be waaay off. How did you come up with those numbers? Unless Inno changed something, cost increase above lvl10, if I remember right, is about 1.025 between each level. Based on a few numbers on AIC, that...seems correct.

In your tables, the multiplier in some levels are way above that, 1.05 or even 1.08.
 

-Alin-

Emperor
explain how they would be destroyed.

You have always did the same, came with ideas only usefull for you and your playstile, never cared about other players, also why would I want fragments from a great building, I mean, wt... we have already a lot of them from lots of buildings. These permanent buildings are better in my opinion, also are very powerfull great buildings for their footprint.
 

AllamHRK

Baronet
Okay, I created a table for estimating the FP values of each level. I had to come up with some interesting methods. Initially I thought I could take the increase from FI > Core and use that to estimate, but these SAT GBs are MILES higher then anything before. Instead, I looked at the trends instead. Generally GBs level cost beyond level 12 grows at a small exponential rate, and since we know values for up to level 13, assuming level cost follows existing mechanics, then my math for that should be roughly correct. The other piece of data is the P1 value. That one grows at a decreasing exponential rate, so I assumed the rate between AI Core and this one will be the same to get that data. P2-P5 are simply mathematical functions of P1 on all GBs.
Specifically P2 = P1/2, P3 = P2/3, P4 = P3/4, P5 = P4/4. Plus some rounding to make it a multiple of 5. Anyways, I expect these numbers to be roughly accurate. But we will need more data to get a better picture. Ps. if you wanna see the whole mess its in the second sheet on the google doc I posted earlier. I'll also estimate the values for the other 2 GBs a bit later.

LevelCent Lvl CostP1P2P3P4P5Net (1.9)Sum Of Cost
1230105000201201
23502010500283484
366030155005641,048
413304525105011672,215
516806030105014803,695
620807540155018225,517
724609550155021457,662
82880110552050251810,180
93250130652050283113,011
103352145752550287515,886
1134151658530100286318,749
12348020510535100280421,553
13354722011035100283424,387
14361624512540100281727,204
15368727013545100281230,016
16376029515050155278032,796
17383532016055155277935,575
18391234517560155277038,345
19399137018560155278341,128
20407239520065155277843,906
21415542021070205277746,683
22424044522575205277549,458
23432747023580205278752,245
24441649525085205279055,035
25450752526590255277657,811
26460055027590255280360,614
27469557529095255281263,426
284792600300100255283466,260
294891630315105255283769,097
304992655330110305284471,941
315096685345115305285274,793
325203710355120305288477,677
335313740370125305289980,576
345426765385130355291683,492
355542795400135355293786,429
365661820410135355299089,419
375783850425140355301792,436
385908880440145355304795,483
3960369054551504010307198,554
40616793547015540103107101,661
41630196548516040103146104,807
42643899049516540103207108,014
436578102051017045103243111,257
446721105052517545103290114,547
456868108054018045103343117,890
467019111055518545103398121,288
477174113557019050103459124,747
487333116558519550103522128,269
497496119560020050103591131,860
507663122561520550103662135,522
517834125563021055103729139,251
528009128564521555103808143,059
538188131566022055103893146,952
548371134567522555103980150,932
558559137569023060104065154,997
568752140570523560104162159,159
578950143572024060104266163,425
589153146573524560104373167,798
599361149575025065154467172,265
609574152576525565154584176,849
619792155578026065154708181,557
6210015158579526565154835186,392
6310244161581027070154961191,353
6410479165082527570155091196,444
6510720168084028070155238201,682
6610967171085528570155389207,071
6711220174087029075155538212,609
6811479177589029575155682218,291
6911744180590530075155852224,143
7012016183592030575156029230,172
7112295186593531080156204236,376
7212581189595031580156395242,771
7312874193096532080156584249,355
7413174196098032580156789256,144
75134811995100033585156962263,106
76137962025101534085157182270,288
77141192055103034585157410277,698
78144502090104535090207619285,317
79147892120106035590207863293,180
80151362150107536090208115301,295
81154922185109536590208356309,651
82158572215111037095208617318,268
83162312250112537595208886327,154
84166142280114038095209175336,329
85170072315116038595209453345,782
861741023451175390100209752355,534
8717823237511903951002010070365,604
8818246241012054001002010389375,993
8918680244012204051002010728386,721
9019125247512404151052011039397,760
9119581251012554201052011391409,151
9220048254012704251052011763420,914
9320527257512904301102012119433,033
9421018260513054351102012514445,547
9521521264013204401102012914458,461
9622037267013354451102013334471,795
9722566270513554501152513729485,524
9823108274013704551152514167499,691
9923664277013854601152514628514,319
10024234280514054701202515065529,384
That doesn't make any sense... (but there's no doubt that InnoGames would do something like that) come on...

From 1 to 100 it costs 17.5 million FPs...

Consider a top player who collects 3,000 FPs per day (between city, CBG, and everything in between)...

It would take ONLY 5,800 days, i.e. about 16 years to reach level 100.

I hope this is really wrong, but like I said, there's no doubt that InnoGames would do something like this....
 

xivarmy

Overlord
Perk Creator
That doesn't make any sense... (but there's no doubt that InnoGames would do something like that) come on...

From 1 to 100 it costs 17.5 million FPs...

Consider a top player who collects 3,000 FPs per day (between city, CBG, and everything in between)...

It would take ONLY 5,800 days, i.e. about 16 years to reach level 100.

I hope this is really wrong, but like I said, there's no doubt that InnoGames would do something like this....
His 2nd column is the 1.025* increase. His last columns are after taking into account savings from 1.9-levelling (which tend to decrease at very high levels because the FP payouts don't even come close to keeping up with the cost increases)

Note that to be better than a Zeus-100 in bonus only takes ~level 20.

Level 100s will be projects for those arc 180 nutters ;) (which costs ~1.6M - so they've done it before FPwise - but now they also have to come up with a ton of goods)
 

DEADP00L

Emperor
Perk Creator
From 1 to 100 it costs 17.5 million FPs...
If the figures of Varikor are close to reality, it would cost 529,000 FP and not 17.5 million!

And a little less with investors who would bet much more than 1.9 to obtain the much sought-after plans.

In your opinion, having a 180 arch cost how many FP?
(1,632,776 FP in 1.9 and yet there is no shortage of arches of this level on all servers)
 

varikor

Farmer
Yep, the Net 1.9 column are for the level cost. The sum cost is sum cost to reach that level. Like deadpool said with it being 529K.
 

DEADP00L

Emperor
Perk Creator
I hesitate to give constructive opinions on this new era, lest Inno modify them.
But one thing that I like is the cost in goods for each level.
This will prevent seeing Pegasus, Hydra and Centaurus on Iron Age cities and even a plethora from the first week.
I even find the cost in goods, very underestimated, proof once again that the developers do not know their game.
Without abusing recurring, my city produces more than 4,000 goods per day. And I'm not talking about gold...
However, I like the direction that Inno takes by making certain elements very useful that will force us to adopt certain strategies to never run out of them with these exponential expenses.
I just hope it's a small step towards a future where other elements will in turn have more importance (tavern money, antique money, medals, supplies, goods from several previous ages, special goods, ...)
 

xivarmy

Overlord
Perk Creator
Without abusing recurring, my city produces more than 4,000 goods per day. And I'm not talking about gold...
Thing is how well can you scale that up further? Meanwhile each additional level costs more. And it adds up.

Level 60 of all 3 will run you north of 1.5M goods. At 4000 a day that's 375 days of production. Sounds like it should last about as long as the era to get that far.
 

varikor

Farmer
Those numbers seem to be waaay off. How did you come up with those numbers? Unless Inno changed something, cost increase above lvl10, if I remember right, is about 1.025 between each level. Based on a few numbers on AIC, that...seems correct.

In your tables, the multiplier in some levels are way above that, 1.05 or even 1.08.
I am looking at the level and the base rewards. The values Inno decides on are the level cost and the P1 cost. Things like 1.9 or P2-P5 are functions of those things. The increase in level cost is correlated strongly to the previous level beyond level 12. And grows ever so slightly exponentially. I made that grow at the exact same rate as AI Core (which happens to be basically the same as FI as well). The P1 grows in an exponentially decreasing quantity, but its rounded to the nearest 5. I forced that to grow at the same rate that AI Core grows. I did take the increase of the individual level, perhaps I should've taken an average of levels within 2. However, the column about AI Cores P1 growth was pretty stable so I felt it was alright to use. Once again though this is speculation still. I'm assuming they continue the approximate curves every other GB has. But its entirly possible that they do something very unique. Even so, the fact that it reaches nearly 3K by level 13 (for certain) should indicate we arent gonna see any levels worth anywhere close to 50-300FP like some have.
 
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