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Rejected Skip that attrition cap GBG

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bornempire

Steward
Reason
GBG is dying due to the attrition cap, just like GvG is dying because the incentives are taken away
Details
The attrition cap makes it unattractive to play on beta. you can be here for like 30 minutes and burn all for the rest of the day. This cap puts an incentive on laziness
Balance
The balance is in: this cap will not work on other servers and not here. Because it is not a balanced introduction. That it is still not introduced on other servers makes me feel they just want to chase players away from beta to spent more on other servers. but from game perspective beta will dy on inactivity if not lifted this cap.
Abuse Prevention
The abuse guild is still there. Top guilds have still the power to do an unfair season and bring down strong guilds to lower opponents. Even easier, because the willing guilds have less capacity to take many fights daily.

So the abuse continues. both in GBG and GVG, from a few top guilds, they just abuse and there is a stronger chance for them to abuse all other guilds.
Summary
Remove the attrtion cap in GBG, so that (new arriving) top fighters on beta feel really respected and enjoy taking thousands of fights per day and make their guild win.
Have you looked to see if this has already been suggested?
no, and no need. This is an experience after one year where you see fights declining. The cap has the wrong result.
Remove that attrition cap and let people fight for it.
So here is the story: about one year ago INNO launched on beta the 'attrition cap' on beta world. Bringing back the max attrition reduction back to 66 % no matter how much camps you had on adjacent sectors. The reasoning they gave was:

So that smaller/lower guilds have a better chance to participate in GBG.

Feedback was really negative. And it is not introduced on other servers. So here we are: It is Tuesday now and Arctic Sunrise, a strong, but not top 10 guild is totally stuck in GBG. We face this season 7 opponents in Diamond League, where 3 of them have only 1 or 2 members. We rule the map and although the tournament will last for 6 days more we will be able to take all sectors in next hours. Nobody fights back. Why would they? This concept of 'capping fights for high end fighters' to give inactive people a higher chance to win only has as result at the end the inactive players are still inactive. And high end players can't fight anymore.

Here is our map:



So the bottom line should be: remove the cap on GBG attrition. Let fighters fight

First we had the issue of that you could attack neighbors. Then inactive players started to complain they got attacked and plundered too much. Yes, active players did that, it was part of the setup of the game.

The solution of Inno: Introduce Galata Tower!
That was so 'succesfull' It removed the incentive to attack neighbors for active players! Hardly anyone attacks neighbors anymore and the Galata has become pointless.

After a while active players also didn't see the need to place defensive items in town. They al focussed on attack power, needed for GBG.

There was no need to have defensive stuff for GvG too, because Inno has decided they will not do any new updates on GVG. So sell it.

The solution of Inno: Introduce GE level V! Where all the attack bonus is pointless! Make the defense bonus of the GE V virtual opponent so high that you can't beat it with attack bonus!

The result of that: very active and competitive players are encouraged to leave their willingness to compete. Sell your attack stuff, replace it by defensive stuff.

And then: does that help for a competive environment on GBG? No. The complainers did not improve their cities. They had their Galata, they were lesss attacked. And most guilds lower then top 40 didn't do GE level IV anyway. So why speed up? No need. Inno made sure they were no longer under pressure.

They could just sit and watch and do one daily visit to beta. After all. it is 'only beta' isnt' it?

I say: no: Beta has to be a competitive world as well as other worlds. Inno should put all incentives on making all players from all servers make beta a place where you want to be! To be together with many topleaders around the world to show the best of the whole Forge of Empires spirit. Not: pushing you down to be inactive.
No. Create new incentives to encourage all beta players to do even more.
 
This suggestion has been closed. Votes are no longer accepted.

bornempire

Steward
they should just release it to live o_O


nice. first sentence and your idea is already on the DNSL:
"Removal of features"

:D
I don't think so. Look again, 2 days later: this is what 'Diamond League', the top fighters guilds on the beta test world, looks like now in our season. We have only 32 members. So really not the top notch best guild of beta. We are competitive, but this is the greatest deception our fighters ever had. Nobody of our opponents fighting there. And I already had to deal with their unhappiness on the introduction of GE V. We were doing great. Having fun together.

This is what happens if the game designers let their ears hang to complaints of inactive people. We are out of fights. With more then 5 GBG days to go. Thank you!

 

bornempire

Steward
It's official now. We are out of fights. With more then 5 days to got this GbG season.. In DIAMOND league. Complainers are rewarded and still dont'fight. GREAT! Enjoy your GBG.

We can go to bed for next 5 days.
 
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xivarmy

Overlord
Perk Creator
It's official now. We are out of fights. GREAT! Enjoy your GBG.
Congrats on your win!

The problem is the essence of number of fights being the reward instead of the finishing place being the goal (where you could just be happy you won rather than blaming your opponents for not trying as hard as you'd like them to).
 

Olddude

Farmer
While winning is important the BG is always about Fights. We are trying to encourage the other guilds to fight. We leave them with Siege camp on the sectors close to their hubs but they just do not fight. You have to question the logic of a guild with 1 or 2 members being in Diamond league.

We will not play like Bullies we can easily take every sector on the map and pin the other guilds in their home base but that is not our style. If 925 league is this bad I can not imagine what it like to drop out of Diamond league...having no fights to make is just so frustrating there has to be a better system to rank Diamond League.

There are two guild with plenty of numbers one with 80 and I for the life of me can not figure out why they will not fight on the BG. Such Is Life.
 

zookeepers

Marquis
> what it like to drop out of Diamond league

half of the guilds do nothing.
other half of the guilds takes 1 or 2 sectors in total.
the guild who took 3 sectors wins.
other sectors are kept blank.

This is in the gold league.
 

bornempire

Steward
Congrats on your win!

The problem is the essence of number of fights being the reward instead of the finishing place being the goal (where you could just be happy you won rather than blaming your opponents for not trying as hard as you'd like them to).
No. Extra fights were granted with extra rewards. That is taken away from us. Older beta players had their option to develop their city at high speed if they were active.

New arrivals have to wait ages to get some SoH or whatever that new stuff is called.

What is the meaning of GBG if there are very active guilds in DIAMOND LEAGUE, who cannot do any fights half of the whole season? There is nothing in that which makes sense. Our fighters can take a holiday. Stay in bed for days. Many days.

Is that the meaning of testing a top game of the world?
 

xivarmy

Overlord
Perk Creator
No. Extra fights were granted with extra rewards. That is taken away from us. Older beta players had their option to develop their city at high speed if they were active.

New arrivals have to wait ages to get some SoH or whatever that new stuff is called.

What is the meaning of GBG if there are very active guilds in DIAMOND LEAGUE, who cannot do any fights half of the whole season? There is nothing in that which makes sense. Our fighters can take a holiday. Stay in bed for days. Many days.

Is that the meaning of testing a top game of the world?
Do you really think you'd have had more fights without the cap? You didn't leave anyone else more than 1 sector - they wouldn't have had free fights, or even significantly cheaper fights, anyways to give you more. This round would've developed in exactly the same manner for you. Only you'd have run out of fights even earlier in the season because you wouldn't have been held back by attrition to this point :p

You had some "bad luck" with the assortment of guilds you got this time not to have even one guild willing to play with you.

My point is: the reward structure should change so that it's *not* about how many fights you get as to how rewarding a season is. The fight rewards *should* be a secondary prize. The point of a battleground should be to place as best you can (which obviously in this case you won, and that should be a good thing for you).
 

Olddude

Farmer
Perhaps Inno could introduce a change that when a sector has been held for 24 hours that sector goes feral a coup occurs and it reverts to having no owners. So you get the chance to retake the sector...Just throwing out a random thought
 

vakini

Squire
well if the attrition. is removed , then must the auto battle also be removed, and let ppl do the work of attacking, to reduce the numbers of battles, and let ppl enjoy the art of war instead of IA
 

bornempire

Steward
creating a function with attrition and allowing it to be avoided altogether is stupid and wrong.
this error needs to be corrected.
GB should be a competition, not just a place to earn personal rewards over and over again through non-attrition non-stop fights.
With 66 % reduction max, it is no longer a competition. Since it is introduced, what you see is from day 1 on, the outcome is settled. The idea you have that people can win trough 'over and over again non attrition-fights' is blind for one aspect: people have to do that fights.

That fights don't fall from heaven into the pockets.

What does fall from heaven is: the people who hardly fight don't have to fear others will do many fights. So they can continue their laid back playing style. No one will defeat them easily, because Innno nurtured them by reducing fighting opportunities for the willing.

Following your theory their should not be any camps at all, to avoid any competition. And no attack bonusses, that also could create an 'unsafe space' for the people who don't like fighting.
 

joyfulrider

Squire
What will happen if they remove attrition and GbG buildings completely from the GbG? If you got any valid answer, I will upvote for this idea.
 

Hiep Lin

Viceroy
. The idea you have that people can win trough 'over and over again non attrition-fights' is blind for one aspect: people have to do that fights.

That fights don't fall from heaven into the pockets.
.
I've seen records at over 33,000 fights for one session and for a single player. (in a medium sized guild)
Over 11 days, it's more than 3,000 fights per day per player.
This is only possible with 0 attrition and agreements between 2 guilds which exchange sectors several times a day.

GB was not created for this.
The change is necessary because of player abuse.
 
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