bornempire
Steward
- Reason
- GBG is dying due to the attrition cap, just like GvG is dying because the incentives are taken away
- Details
- The attrition cap makes it unattractive to play on beta. you can be here for like 30 minutes and burn all for the rest of the day. This cap puts an incentive on laziness
- Balance
- The balance is in: this cap will not work on other servers and not here. Because it is not a balanced introduction. That it is still not introduced on other servers makes me feel they just want to chase players away from beta to spent more on other servers. but from game perspective beta will dy on inactivity if not lifted this cap.
- Abuse Prevention
-
The abuse guild is still there. Top guilds have still the power to do an unfair season and bring down strong guilds to lower opponents. Even easier, because the willing guilds have less capacity to take many fights daily.
So the abuse continues. both in GBG and GVG, from a few top guilds, they just abuse and there is a stronger chance for them to abuse all other guilds.
- Summary
- Remove the attrtion cap in GBG, so that (new arriving) top fighters on beta feel really respected and enjoy taking thousands of fights per day and make their guild win.
- Have you looked to see if this has already been suggested?
- no, and no need. This is an experience after one year where you see fights declining. The cap has the wrong result.
Remove that attrition cap and let people fight for it.
So here is the story: about one year ago INNO launched on beta the 'attrition cap' on beta world. Bringing back the max attrition reduction back to 66 % no matter how much camps you had on adjacent sectors. The reasoning they gave was:
So that smaller/lower guilds have a better chance to participate in GBG.
Feedback was really negative. And it is not introduced on other servers. So here we are: It is Tuesday now and Arctic Sunrise, a strong, but not top 10 guild is totally stuck in GBG. We face this season 7 opponents in Diamond League, where 3 of them have only 1 or 2 members. We rule the map and although the tournament will last for 6 days more we will be able to take all sectors in next hours. Nobody fights back. Why would they? This concept of 'capping fights for high end fighters' to give inactive people a higher chance to win only has as result at the end the inactive players are still inactive. And high end players can't fight anymore.
Here is our map:
So the bottom line should be: remove the cap on GBG attrition. Let fighters fight
First we had the issue of that you could attack neighbors. Then inactive players started to complain they got attacked and plundered too much. Yes, active players did that, it was part of the setup of the game.
The solution of Inno: Introduce Galata Tower!
That was so 'succesfull' It removed the incentive to attack neighbors for active players! Hardly anyone attacks neighbors anymore and the Galata has become pointless.
After a while active players also didn't see the need to place defensive items in town. They al focussed on attack power, needed for GBG.
There was no need to have defensive stuff for GvG too, because Inno has decided they will not do any new updates on GVG. So sell it.
The solution of Inno: Introduce GE level V! Where all the attack bonus is pointless! Make the defense bonus of the GE V virtual opponent so high that you can't beat it with attack bonus!
The result of that: very active and competitive players are encouraged to leave their willingness to compete. Sell your attack stuff, replace it by defensive stuff.
And then: does that help for a competive environment on GBG? No. The complainers did not improve their cities. They had their Galata, they were lesss attacked. And most guilds lower then top 40 didn't do GE level IV anyway. So why speed up? No need. Inno made sure they were no longer under pressure.
They could just sit and watch and do one daily visit to beta. After all. it is 'only beta' isnt' it?
I say: no: Beta has to be a competitive world as well as other worlds. Inno should put all incentives on making all players from all servers make beta a place where you want to be! To be together with many topleaders around the world to show the best of the whole Forge of Empires spirit. Not: pushing you down to be inactive.
No. Create new incentives to encourage all beta players to do even more.
So here is the story: about one year ago INNO launched on beta the 'attrition cap' on beta world. Bringing back the max attrition reduction back to 66 % no matter how much camps you had on adjacent sectors. The reasoning they gave was:
So that smaller/lower guilds have a better chance to participate in GBG.
Feedback was really negative. And it is not introduced on other servers. So here we are: It is Tuesday now and Arctic Sunrise, a strong, but not top 10 guild is totally stuck in GBG. We face this season 7 opponents in Diamond League, where 3 of them have only 1 or 2 members. We rule the map and although the tournament will last for 6 days more we will be able to take all sectors in next hours. Nobody fights back. Why would they? This concept of 'capping fights for high end fighters' to give inactive people a higher chance to win only has as result at the end the inactive players are still inactive. And high end players can't fight anymore.
Here is our map:
So the bottom line should be: remove the cap on GBG attrition. Let fighters fight
First we had the issue of that you could attack neighbors. Then inactive players started to complain they got attacked and plundered too much. Yes, active players did that, it was part of the setup of the game.
The solution of Inno: Introduce Galata Tower!
That was so 'succesfull' It removed the incentive to attack neighbors for active players! Hardly anyone attacks neighbors anymore and the Galata has become pointless.
After a while active players also didn't see the need to place defensive items in town. They al focussed on attack power, needed for GBG.
There was no need to have defensive stuff for GvG too, because Inno has decided they will not do any new updates on GVG. So sell it.
The solution of Inno: Introduce GE level V! Where all the attack bonus is pointless! Make the defense bonus of the GE V virtual opponent so high that you can't beat it with attack bonus!
The result of that: very active and competitive players are encouraged to leave their willingness to compete. Sell your attack stuff, replace it by defensive stuff.
And then: does that help for a competive environment on GBG? No. The complainers did not improve their cities. They had their Galata, they were lesss attacked. And most guilds lower then top 40 didn't do GE level IV anyway. So why speed up? No need. Inno made sure they were no longer under pressure.
They could just sit and watch and do one daily visit to beta. After all. it is 'only beta' isnt' it?
I say: no: Beta has to be a competitive world as well as other worlds. Inno should put all incentives on making all players from all servers make beta a place where you want to be! To be together with many topleaders around the world to show the best of the whole Forge of Empires spirit. Not: pushing you down to be inactive.
No. Create new incentives to encourage all beta players to do even more.