i will generalize a bit.
I can see that inno CAN create good things.
BUT why for 1 good thing inno make, then inno makes 100 way worse things?
this include bug fixing , buildings, events, all foe.
HTML5 + flash makes possible to do amazing things - go check games made with html5 + flash + some programming //EDIT sadly i wasnt PROMOTING anything I was simply giving you an example of game that uses HTML5 + Flash + some other programming mix, I gave this example due to simple reason: it seams inno do not see any other game solutions for foe which will make this game very soon obselete and inno probobly instead of creating new engine for will double / triple / quadrouple diamond prizes thinking itll help (HINT: it wont)
so why all mechanics in foe are so old?
why not make some more exciting events?
like an event with onscreen puzzles? lets say we start with:
4 piece puzzles,
9 piece puzzles
16 piece puzzles
25 piece puzzles
etc up to 500 pieces? or even a 1000?
and if done right with right prizes this could get way more exciting then some quests that are more troublesome for high-age players.
cos tasks like "8h production" or "1h production" "scout" "province" for high age player are realy troublesome then fun.
exept puzzles there could be some minigames like whack-a-mole, pipermania, boulderdash etc.
and also why not connect game with forum?
for instance:
quest:
tell us your story - ucan write anything story-like and story-related that has 500 words.
now mods could check grammar, spelling etc and give a score A - F, then in game:
"You were awarded <mark> and for your efforts you will receive <reward>"
and those ideas are just fast thinking ones...
Edit: NormaJeane - 2017-05-03 - removed unallowed reference.