- Siege army unit cost has been removed. The requirement to field a siege army with full units was a bit confusing to new players and was also hindering activity for guilds that fight across multiple ages. For this reason we implemented following changes:
- Placing a siege army no longer costs or requires having a currently selected army.
- When a siege army is placed (by paying goods), "matching" units are automatically copied from the player's current army. "Matching" means "units of the correct era". If there are empty unit slots or non-matching units in the player's army, the missing units are randomly selected from that age (excluding, as always, special units like barbarians, rogues etc.).
- From now on, one player can grant freedom to a sector only 4 times per day. This solution has been implemented to prevent abuses that might happen when not-exactly-trusted guild member is accidentally given "trusted" right. The limit resets at daily calculation.
It is not a bug. I just found out about this on the EN server's announcement:
I also thought I should add this new GvG feature as well:
- Placing a siege army no longer costs or requires having a currently selected army.
No, that would be nice, but what it means is if you didn't select your army properly (right era) before you weren't able to put on a siege. Now the proper troops are automatically taken out of your army pool, so it's just a little help...
You can do yourself, why you need a friend? siege army is copied (so you pay only the goods from the new guild).What about pushing? I can ask my friend to make a new guild and place siege on my sector on the beach. Right now I can make attacks as many times as I want and I can improve my ranking all day long.
Old solution did not allow for such things.
From now on, one player can grant freedom to a sector only 4 times per day. This solution has been implemented to prevent abuses that might happen when not-exactly-trusted guild member is accidentally given "trusted" right. The limit resets at daily calculation.
I don't see how this adds another defensive slot, and furthermore, even though you can place the siege army, remember the 7-day rule, so you cannot leave and create a new guild to kill off the siege. You must have a friend from another guild in order to gain VERY easy points.You can do yourself, why you need a friend? siege army is copied (so you pay only the goods from the new guild).
Moreover, this pratically adds a 9th defensive slot
I was thinking about that too. I can't be sure, so I'll see what I can find about it.probably it'll be a dumb question but:
..what happens if the 'spy' deletes all armies of all sectors?
I think the final damage is basically the same as 'Grant freedom' ..without restrictions though
So if I make 1 person guild then I’ll be able to attack another guilds all the time, and if they’ll take siege down I’ll lose only 25 supplies. I can destroy anyone if I have a bad mood.
In the other hand, if my friend will make 1 person guild then we’ll be able to attack each other all the time without losing units. Then we’ll be able to push our ranking points all day long.
I think it's very bad for the game, but if you implement that I’ll use it willingly
Form two new guilds, and continuously attack the friend's siegehow can you attack all the time? its only siege that doesn't require troops,attacking defensive army still requires troops
and as you gain sectors its not that easy to get those huge amounts of goods for sieges,especially if you are all by yourself.
I have 90% bonus to attack, most sectors have 0% to defense so I can fight without losing units.how can you attack all the time? its only siege that doesn't require troops,attacking defensive army still requires troops
I can delete this sector and attack another for 25 supplies again. I don’t need sectors for myself I’m going only improve my ranking by attacking other guilds army.and as you gain sectors its not that easy to get those huge amounts of goods for sieges,especially if you are all by yourself.