Publius Cornelius Scipio
Marquis
The great "experiment" ended ingloriously and with a resounding failure.
Not that it was unexpected. This was immediately apparent after the change of the GBG, and the pretext that the desire was to balance the GBG convinced no one.
It just wasn't clear to me why, after it was acknowledged that it wasn't a good idea and the "innovation" wasn't rolled out to the live servers, 11 months had to pass during which most of us had decidedly uncomfortable feelings? A bit of revenge or a show of some strength? Or both? Whatever it is, it's neither fair nor honest.
But one basic question remains - IS IT REALLY NECESSARY FOR THE GBG TO BALANCE?
I can state with absolute certainty that it is necessary, but it should not be done with general and mindless restrictions that take away from the enjoyment of the game, but with specific intelligent solutions and with categorization of the guilds participating in the GBG.
But first let's see what the main conflict situations are in GBG.
In my opinion, they are two - the number of guilds participating and the Treasury.
The GBG is inherently ill-conceived.
What I mean. On the one hand, unequal guilds are allowed to participate on the same map - a guild of five members competes with a guild of 70 members, and in the Diamond League.
The other big problem that no one addressed when the GBG was created is the Guild Treasury.
To give a very simple example, a guild with one member has to pay for SC huge amounts of goods, which effectively dooms it to not being able to play freely like members of a large guild and this effectively discriminates against the small guild. A single player in a single member guild or players in a guild with two or three members can't deal with this problem. Simply when you're alone or there are two or three or even five of you, there's no way you can collect and maintain the amount of goods in the Treasury needed to build the SCs you need. not to mention that the GBG should be accessible to new guilds so they can play peacefully. Just n that respect things are not figured out as they should be and that is a big part of the slop, not the fact that you can do a lot of fighting. It's a game and people come in to get away from the daily grind and have some fun. The restrictions don't work in favor of that.
So what could be the changes that would actually balance out GBG and get more players actively participating:
1. Participation of guilds of equal size by category
- guilds with 1 member vs. guilds with 1 member
- guilds with 2-5 members vs. guilds with 2-5 members
- guilds with 6-12 members against guilds with 6-12 members
- guilds with 13-25 members against guilds with 13-25 members
- guilds with 26-45 members against guilds with 26-45 members
- guilds with 46-70 members against guilds with 46-70 members
this is just an example and the ratios may change
2. Goods to build the buildings in the GBGs
This is where things really need to change and the real possibility of the smallest and smaller guilds being able to afford to participate should be taken into account.
Ergo, there is no way that the goods required by a large guild can be paid for by a guild with one member! The ratios should be proportional.
If that were done, the GBG would become the most balanced part of the FOE. It will be fair and honest and everyone will be happy, and when you are competing against guilds with the same number of players, it's all up to your desire to progress now.
I hope this reaches developers and those involved in the game management process and they give it some thought.
Thanks for the consideration.
Not that it was unexpected. This was immediately apparent after the change of the GBG, and the pretext that the desire was to balance the GBG convinced no one.
It just wasn't clear to me why, after it was acknowledged that it wasn't a good idea and the "innovation" wasn't rolled out to the live servers, 11 months had to pass during which most of us had decidedly uncomfortable feelings? A bit of revenge or a show of some strength? Or both? Whatever it is, it's neither fair nor honest.
But one basic question remains - IS IT REALLY NECESSARY FOR THE GBG TO BALANCE?
I can state with absolute certainty that it is necessary, but it should not be done with general and mindless restrictions that take away from the enjoyment of the game, but with specific intelligent solutions and with categorization of the guilds participating in the GBG.
But first let's see what the main conflict situations are in GBG.
In my opinion, they are two - the number of guilds participating and the Treasury.
The GBG is inherently ill-conceived.
What I mean. On the one hand, unequal guilds are allowed to participate on the same map - a guild of five members competes with a guild of 70 members, and in the Diamond League.
The other big problem that no one addressed when the GBG was created is the Guild Treasury.
To give a very simple example, a guild with one member has to pay for SC huge amounts of goods, which effectively dooms it to not being able to play freely like members of a large guild and this effectively discriminates against the small guild. A single player in a single member guild or players in a guild with two or three members can't deal with this problem. Simply when you're alone or there are two or three or even five of you, there's no way you can collect and maintain the amount of goods in the Treasury needed to build the SCs you need. not to mention that the GBG should be accessible to new guilds so they can play peacefully. Just n that respect things are not figured out as they should be and that is a big part of the slop, not the fact that you can do a lot of fighting. It's a game and people come in to get away from the daily grind and have some fun. The restrictions don't work in favor of that.
So what could be the changes that would actually balance out GBG and get more players actively participating:
1. Participation of guilds of equal size by category
- guilds with 1 member vs. guilds with 1 member
- guilds with 2-5 members vs. guilds with 2-5 members
- guilds with 6-12 members against guilds with 6-12 members
- guilds with 13-25 members against guilds with 13-25 members
- guilds with 26-45 members against guilds with 26-45 members
- guilds with 46-70 members against guilds with 46-70 members
this is just an example and the ratios may change
2. Goods to build the buildings in the GBGs
This is where things really need to change and the real possibility of the smallest and smaller guilds being able to afford to participate should be taken into account.
Ergo, there is no way that the goods required by a large guild can be paid for by a guild with one member! The ratios should be proportional.
If that were done, the GBG would become the most balanced part of the FOE. It will be fair and honest and everyone will be happy, and when you are competing against guilds with the same number of players, it's all up to your desire to progress now.
I hope this reaches developers and those involved in the game management process and they give it some thought.
Thanks for the consideration.