Tudor Almighty
Merchant
- Reason
- I did above
- Details
- I did above
- Balance
- I did above
- Abuse Prevention
- No.
- Summary
- I did above
- Have you looked to see if this has already been suggested?
- Yes.
I am deeply disappointed that Inno thinks that we want better stats in order to be able to do more and more attacks in GBG. Well, for me at least, it is not true anymore, even more, I actually got bored that I have to waste so much time every day to do hundreds of fights for some now very lousy rewards. And yes, lousy, a few months ago, I was earning more from GBG than I was earning from my own city, now I am earning much more from my own city than from GBG, not to mention that rewards don't scale up with age, so the only way to get more and more rewards is to get better stats and do more and more fights, which in my opinion is ridiculous, this is not the answer or what I am looking for from GBG & FoE, top guilds are setting their alarms for each province that unlocks and compete between themselves for points and rewards, ridiculous.
Starting last year event buildings got so good that only in a very few months now somebody can do both GE L5 and hundreds of fights in GBG and still, get better rewards from the main city than from them, even our current GBs don't look so appealing to level up anymore compared to what event buildings are offering these days...
So please, make it less time-consuming, like adding a faster way to swap wounded units with healthy ones, increase the rewards based on the player's age and attrition, like from 1 to 10 smaller rewards, form 10-20 bigger rewards, and so on, rather than increasing the number of attacks and attrition one can go up to, and please, change the way the main prize is earned, rewarding only the first 3 guilds in a session with some Wyverntide Spire Fragments feels very unfair and hard to get, the chance for a guild to get 1st place 5 times in a championship is very very low, I prefer the QI system where the first 10 guilds in a championship get a decent amount of Neo Colossus SK, so it should be in GBG too, give the first 20 guilds or so in a session the first place rewards, next 20 the second place rewards and so on, it will be much more fair and it will give a reason for people to compete for a better place each season, rather than just making swap agreements for simply farming the GBG like it is right now.
Starting last year event buildings got so good that only in a very few months now somebody can do both GE L5 and hundreds of fights in GBG and still, get better rewards from the main city than from them, even our current GBs don't look so appealing to level up anymore compared to what event buildings are offering these days...
So please, make it less time-consuming, like adding a faster way to swap wounded units with healthy ones, increase the rewards based on the player's age and attrition, like from 1 to 10 smaller rewards, form 10-20 bigger rewards, and so on, rather than increasing the number of attacks and attrition one can go up to, and please, change the way the main prize is earned, rewarding only the first 3 guilds in a session with some Wyverntide Spire Fragments feels very unfair and hard to get, the chance for a guild to get 1st place 5 times in a championship is very very low, I prefer the QI system where the first 10 guilds in a championship get a decent amount of Neo Colossus SK, so it should be in GBG too, give the first 20 guilds or so in a session the first place rewards, next 20 the second place rewards and so on, it will be much more fair and it will give a reason for people to compete for a better place each season, rather than just making swap agreements for simply farming the GBG like it is right now.