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Rejected remove the now-pointless plunder mechanic

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Dursland

Merchant
Reason
This is a mechanic that exists for no reason and should be removed since it isn't being used.
Details
Details above.
Balance
This would remove an unused feature from the game.
Abuse Prevention
None
Summary
Summary in topic
Have you looked to see if this has already been suggested?
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The now-pointless plunder mechanic should be removed from the game entirely, if Inno isn't going to release new plunderable buildings.
 
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Plundering someones supplies building during an event could be just as emotionally devastating to the player with all these 24/8/4 hour production tasks.

No to this idea.
 

CrashBoom

Legend
better you change your idea from: REMOVE something (DNSL)
to: ADD something (allowed)

The now-pointless plunder mechanic should be removed from the game entirely, if Inno isn't going to release new plunderable buildings.
so instead of that I would suggest now better you should suggest
Inno should release new plunderable buildings :cool:

and to make that new building better in that category: it doesn't need and can't be motivated :D
 

CrashBoom

Legend
Plundering someones supplies building during an event could be just as emotionally devastating to the player with all these 24/8/4 hour production tasks.

No to this idea.
you are so mean

I bet those who farm 1,000 FP a week by looting neighbors don't find it a useless mechanic...
really funny are those fools who plunder 1 or 2 FP (and the really terrible plunderers plunder even supplies)
but don't snipe the GBs for 50+ FP profit
:D
 
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