Thunderdome
Emperor
- Reason
- Every building obtained should be able to obtain some positive happiness instead of negative. Population determines the happiness reduction of any building.
- Details
- Negative happiness should not have been put in the first place. Population increase should be the determining factor in reducing happiness levels.
- Balance
- All players will benefit from this! Both spender and free player alike!
- Abuse Prevention
- There is no abuse to this; only satisfied players that will want to spend to get more event based buildings; equals more revenue for Inno.
- Summary
- Population increase should determine the happiness reduction; population decrease (by storing said building) should determine the happiness increase besides any other building/road built that provides happiness.
- Have you looked to see if this has already been suggested?
- There were talks of it in the feedback sections; however, no one has suggested it, yet.
Negative Happiness should not have been placed in the first place. It discourages new players because they have to put up with either a penalty should they decide to place the buildings in their city or just not place the buildings (skipping them) in their city. This also impact those who might have spent money for premium currency (aka diamonds) to obtain such event based buildings or for specials (silver or gold tiers) in event item collection (for example, the Winter Event rewards claim which features two buildings that have -xxxx happiness to them).
Players should be able to voice their reasons as to why or why this cannot be suggested in the posts that followed.
Players should be able to voice their reasons as to why or why this cannot be suggested in the posts that followed.