DeletedUser
Guest
Anyone have an idea why an increase in time until an item is produced has less of the item produced? I would think more... my one thought is that Inno wants people to be on the game a lot and that way, players that want to be successful stay on for a long time... I wonder if this is really what they want, though, as the game seems to sell itself as a "order and wait"-type, as well as the fact that time online = bandwidth used.
I don't mind this, I just haven't seen that style before.
I don't mind this, I just haven't seen that style before.