Atosha
Merchant
First, I'd like to say I understand fully Inno intent to make it harder regarding population. Managing multiple constraints is fine.
But I'm still wondering if that is not too much, especially for new players. Here's the tendency:
--> On the last 15 events (incl. ongoing history one), only 7 are bringing population (less than 50%).
--> On the contrary, the 7 last events (consecutive) have buildings costing population - if not all except main (and for some the scale is quite heavy).
Balancing changes of history 2024 buildings is even worse than what it was first in that regard and give the impression it will be worse with time.
--> On the plus note, introduction of Wyvern. forge is very welcome.
Therefore, that implies keeping 'not optimum' building (or building them for if you're a new player) from 2022 or before instead of the new one you're competing (or for some players, the one you're purchasing diamonds for).
GB Inno tower could help for lower ages but has quickly not much impact on that parameter (Inno 80 = 2 Silk Weaver's Emporium or 2 Fromage pavilion in Titan).
Wouldn't it better to include a real choice in the new buildings a new event brings, including its impact on population? There are already enough new buildings in each event to allow it in my opinion (around 65 new buildings introduced within last 15 events, i.e. 4 new building types per event in average).
Details below:
2024
History:
- Main building : none
- Other buildings : requires population
Anniversary event:
- Main building : Brings population
- Other buildings : requires population
StPat event:
- Main building : Brings population
- Other buildings : requires population
Wildlife event:
- Main building : none
- Other buildings : requires population
2023
Winter event:
- Main building : Brings population
- Other buildings : requires population
Halloween event:
- Main building : none
- Other buildings : requires population
Fall event: +main building -Jumpin Pumpkin
- Main building : Brings population
- Jumpin Pumpkin : requires population
Soccer event:
- Main building : none
- Other buildings : no cost
Fellowship:
- Main building : none
- Other buildings : no cost
Summer:
- Main building : Brings population
- Other buildings : no cost
Wildlife:
- Main building : Brings population
- Other buildings : no cost
Anniversary:
- Main building : none
- Other buildings : no cost
StPat:
- Main building : none
- Other buildings : no cost
Forge Bowl:
- Main building : none
- Other buildings : no cost
2022
Winter:
- Main building : none
- Other buildings : no cost
But I'm still wondering if that is not too much, especially for new players. Here's the tendency:
--> On the last 15 events (incl. ongoing history one), only 7 are bringing population (less than 50%).
--> On the contrary, the 7 last events (consecutive) have buildings costing population - if not all except main (and for some the scale is quite heavy).
Balancing changes of history 2024 buildings is even worse than what it was first in that regard and give the impression it will be worse with time.
--> On the plus note, introduction of Wyvern. forge is very welcome.
Therefore, that implies keeping 'not optimum' building (or building them for if you're a new player) from 2022 or before instead of the new one you're competing (or for some players, the one you're purchasing diamonds for).
GB Inno tower could help for lower ages but has quickly not much impact on that parameter (Inno 80 = 2 Silk Weaver's Emporium or 2 Fromage pavilion in Titan).
Wouldn't it better to include a real choice in the new buildings a new event brings, including its impact on population? There are already enough new buildings in each event to allow it in my opinion (around 65 new buildings introduced within last 15 events, i.e. 4 new building types per event in average).
Details below:
2024
History:
- Main building : none
- Other buildings : requires population
Anniversary event:
- Main building : Brings population
- Other buildings : requires population
StPat event:
- Main building : Brings population
- Other buildings : requires population
Wildlife event:
- Main building : none
- Other buildings : requires population
2023
Winter event:
- Main building : Brings population
- Other buildings : requires population
Halloween event:
- Main building : none
- Other buildings : requires population
Fall event: +main building -Jumpin Pumpkin
- Main building : Brings population
- Jumpin Pumpkin : requires population
Soccer event:
- Main building : none
- Other buildings : no cost
Fellowship:
- Main building : none
- Other buildings : no cost
Summer:
- Main building : Brings population
- Other buildings : no cost
Wildlife:
- Main building : Brings population
- Other buildings : no cost
Anniversary:
- Main building : none
- Other buildings : no cost
StPat:
- Main building : none
- Other buildings : no cost
Forge Bowl:
- Main building : none
- Other buildings : no cost
2022
Winter:
- Main building : none
- Other buildings : no cost
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