..by entity definition, the Nest is a residential building and has the MotivatableAbility & DoubleProductionWhenMotivatedAbility abilities, thus it should act like a mundane house @motivation.
Either that definition is wrong (and confuses the client > you can apply a self aid kit. Can anyone check if that kit actually disappears, or if the action maybe fails silently?), or the new RandomChestRewardAbility (the random rewards) is the culprit, something in the front- or backend can't deal with it...