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Daily Release Notes Ongoing Changelog w/c 3rd April

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue to see building behind taller building when moving them
I want to explain the above change a bit more clearly. The way this works is as soon as you click on the move icon from the build menu, it triggers a transparency in taller buildings so that shorter buildings behind them can be selected to be moved.
My apologies for any confusion.

The rest was back end stuff for today.
 
Last edited by a moderator:

DeletedUser

Guest
Tuesday

  • Made it easier to do the 'Reveal Yourself' quest on mobile
  • Fixed an issue where some rewards in quest windows were not displaying correctly
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where 'show only available offers' in the Market was not showing offers equal to the amount you had, only leass than what you had
  • Added some battle result graphics
  • Fixed an issue where the battle tutorial would lock up when purchasing an army pack

The rest was back end prep for upcoming new game content
 

DeletedUser

Guest
Thursday

  • Fixed the earlier issue of not being able to create market trades
  • Fixed the earlier issue of players being unable to open inventory
 

DeletedUser

Guest
Friday

  • In the sell building confirmation window, you will now also see the image of the building you are about to sell, and not just a generic image. This should help players from accidentally selling the wrong building
  • Added a 'Reason' field when reporting a player from a chat. This should help prevent players from accidentally reporting another player
 
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