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Daily Release Notes Ongoing Changelog w/c 30th July

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed an issue where blimps were not displaying when collecting or plundering guild power
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where Daily Challenge reward information was not updating when you went up a tech age without refreshing the game
  • Fixed an issue where the Sacred Sky Watch was producing 2 FP's when it was supposed to be 1
 

DeletedUser

Guest
Wednesday

  • We adjusted the FP requirements on the Terracotta Army as they were amounts from OF and not representative of VF. For already completed levels the FP's will remain the same, but any open and future levels the FP requirements will slightly increase
  • HTML5 - Added a right-click context menu to the game
 

DeletedUser

Guest
Thursday

  • Fixed an issue where when you tried to logout of the game on browser you would receive a maintenance page
  • Fixed an issue where the Witch Doctor tooltip was showing incorrect information when motivated
  • Fixed an issue where if you logged in and quickly clicked the inventory it would flash or the items could show as unsorted
  • Fixed an issue where it was possible to manually polish a players building that was already polished, resulting in a failed to polish message
 
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