DeletedUser8963
Guest
I thought Vikings were the worst spent time ever in any game for that Yggdrasil... (I'm near ending round 13 on live). However, this buff it got made it much more rewarding.
-Lowered long construction times so 4 hours is now the longest
It is displayed incorrectly where the event building is only giving supplies after motivation. (I have reported this bug in the german forum after the last summer event, but nothing changed yet).I've noticed that in many event buildings. In some it's displayed correctly, in some it still istn't. I don't mind that, since I also have noticed, I get the right amount of supplies, nevertheless to what is shown
-Changed the last quest to require collecting settlement goods and copper coins
So now you have to produce a whole bunch of useless stuff you won't be needing anymore? Great, who comes up with this kind of nonsence? Same guy/girl who came up with those great SAM GB's?
And who cares about leaving a functional settlement, the thing cease to exist when you leave it.
Oh yeah, and thanks for changing the goods/fp reward. Just when I'm getting to the end of this hellish settlement you make sure I won't be able to do the small version once finished. Somethimes I really wonder what the thinking over there is. How can we make as many players upset with us as we possibly can? Wonder who the big winner of this week is
Nevermind that they also made Yggdrasil a lot better, right? Or maybe that's somehow a negative too.
well.... doesn't work (yet?) when the production is started on mobile phone. Started building old Willows at 3 p.m.; still 2 hours to go....
If the last quest requires 100 goods (for example) then it would be quite easy to reduce the good requirements for buildings by 100. We will have to see if there was any other re-balancing done - if this was the case it would make it slightly easier.
Changed the last quest to require collecting settlement goods and copper coins
Why? 90% of the settlement is collecting goods/coins, this adds nothing of value. It's tedious enough as it is without extending it further.
The other chances sound nice though.
Balance by Inno. 133% players happy.Because people were whining about Mead hall in another thread. That those last buildings are good for nothing because there is no need of building them. So I guess this is reaction. To force people to build them so they can have enough space for actual production.
Well considering you destroy the settlement over and over, I wonder why anyone even cares? Sure lets add more grind to the grind.Because people were whining about Mead hall in another thread. That those last buildings are good for nothing because there is no need of building them. So I guess this is reaction. To force people to build them so they can have enough space for actual production.
Well considering you destroy the settlement over and over, I wonder why anyone even cares? Sure lets add more grind to the grind.
It's a shame that the settlements don't serve any real long term purpose, even the Mars settlement is a throw away when Ceres comes out.
I didn't see any mention of adjustments to unlocking advancements, so it appears to me that this is just an additional number of goods that need to be produced on top of everything necessary to unlock up to the Mead Hall. I am curious how many it actually is though. Maybe 5-10 of each to sort of keep the same requirement of having 4 cultural goods buildings while also requiring that they actually be built? But along with the copper requirement, it's definitely going to add at least 4 hours to the completion time of a settlement if not 5 (depending on what you may have to build).
I do wonder though, were these new requirements simply added to the quest or did they replace the old ones?
@xivarmy 10 of each good may not be much, but remember the quest itself actually requires copper collection as well. Depending on how much it is, a Mead Hall or two may not be a bad idea!
Lastly now it will attractant more players to go for the grand prize instead of doing 25 fp loop.