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Daily Release Notes Ongoing Changelog w/c 20th March

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • We had to postpone today's daily update, so no changes today
 

DeletedUser

Guest
Tuesday

  • Fixed an issue where the event HUD was showing when visiting other players cities
  • Fixed an issue where the Guild Forum was not showing any buttons at the bottom (the UI)
  • Added hover over tooltip info when using the Move or Sell functions
  • Fixed an issue where some OF goods names were not displayed correctly in the tech tree
 

DeletedUser

Guest
Wednesday

  • Fixed an issue where the Pagoda could not be motivated
  • Fixed an issue where quests requiring to 'pay goods' were not immediately recognizing collected goods just produced
  • Fixed an issue where cherry trees could sometimes be collected in another players city
 

DeletedUser

Guest
Thursday

  • Several buildings were rebalanced as their ranking points were calculated incorrectly. Some other refactoring was also done on these buildings as well. I will supply more details as I get them
  • Fixed an issue where players could not place expansions
  • Several internal updates were also done
  • Added new achievement 'Social Network'. It is gained by sending friend requests that are accepted, or accepting incoming friend requests. The breakdown for it is:
    Level 1: 15
    Level 2: 30
    Level 3: 60
    Level 4: 100
 

DeletedUser

Guest
Friday

  • Nothing to announce today, everything was internal content
 
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