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Daily Release Notes Ongoing Changelog w/c 13th May

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

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Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.

Monday

  • Fixed some loading screens for different parts of the game so they all behave the same way (for example when going to research or map, GE or GvG etc.)
 

DeletedUser

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Wednesday

  • Fixed an issue where it was possible to use a time reduction on a motivated Witch Doctor
  • Fixed an issue where you could get an endless loading screen when unlocking 'cultivation' while an event was running
 

DeletedUser

Guest
Friday

  • Made it possible to click anywhere in the background to close event info screens, like other game windows
  • Fixed an issue where the question mark in event chest window was not fully clickable
  • Fixed an issue where gain population quests had unclear completion conditions
  • Removed the diamond requirement for the tech 'multi-story houses'
  • Improved the centering of event windows
  • Changed the way event Leagues work. Today will be the start of the second league. With this league you will see the energy drink icon in the league window, but leagues will still be determined by goals just as they have been. With the start of the third league, only energy drink will be counted towards progress, and not goals anymore
 
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