NormaJeane
Viceroy
In settlements the new times are as follows (new times started with the introduction of Quantum Incursions):
• Instead of 4h, 8h and 24h Cultural Goods productions now are 5h, 10h and 20h.
• Instead of 4h, 8h and 24h Cultural Diplomacy productions now are 5h, 10h and 20h.
Since I simply could not to understand how one can have a 25-hour day I started to investigate the announcements in an attempt to explore and comprehend the reasoning behind this change. I even checked if somehow Germany secretly managed to concoct a 25-hour daily timetable in a 24-hour day…
but no: Germany also still has 24 hours per day, same as the rest of the world![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
The only 'explanation' I could find was:
‘These adjustments streamline production across your settlements, making planning and resource management more intuitive.’
I fail to see how this is an improvement, let alone how this is making my planning and resource management more intuitive.
A 25-hour day seems not very intuitive to me
:
especially since the main game is based on 4h, 8h and 24h, but maybe Inno will change that too in the future ?
Perhaps I just fail to see the huge improvement the new production times bring to the game?
If so: please enlighten me!
Please share your opinions on the new production times!
• Instead of 4h, 8h and 24h Cultural Goods productions now are 5h, 10h and 20h.
• Instead of 4h, 8h and 24h Cultural Diplomacy productions now are 5h, 10h and 20h.
Since I simply could not to understand how one can have a 25-hour day I started to investigate the announcements in an attempt to explore and comprehend the reasoning behind this change. I even checked if somehow Germany secretly managed to concoct a 25-hour daily timetable in a 24-hour day…
but no: Germany also still has 24 hours per day, same as the rest of the world
The only 'explanation' I could find was:
‘These adjustments streamline production across your settlements, making planning and resource management more intuitive.’
I fail to see how this is an improvement, let alone how this is making my planning and resource management more intuitive.
A 25-hour day seems not very intuitive to me
especially since the main game is based on 4h, 8h and 24h, but maybe Inno will change that too in the future ?
Perhaps I just fail to see the huge improvement the new production times bring to the game?
If so: please enlighten me!
Please share your opinions on the new production times!
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