Clicking the new fragment button will open the menu to transform fragments into full items
After taking care of merging the items, why still it comes back to players for conversion. If the fragments total reached, it can convert automatically the full set fragments to one full item and displays the final added count in the full item and display 0/15 (from given example in the idea) for fragments seems fine too. IMO, No need of fragments button with this merging plan.
(this idea came before I post mine since am still editing the visual aids in my laptop, since my proposal is very lengthy one, I was very late
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How the delete option works from this idea if the item is not locked?
Whole set will be removed rite.
Yes, needed changes for delete option. but there is a problem of making changes in the delete confirmation window. Because, if player opted to not see any confirmation window, they won't be seeing the changes.
Few choices to handle the delete option,
- If fragments available, clicking the bin/trash icon deletes the fragments only.
- If No fragments available, clicking the bin/trash icon deletes the full item count by one.
- Then how to delete everything, once fragments becomes zero, then nothing stopping us deleting the full items completely like how it is happening currently. (players need to delete twice in this case, if fragment available first delete fragments and then delete or reduce full items).
These choices are better to go with automatic conversion of fragments into full set item, because if no automatic conversion applied it may delete whole bunch of fragments available in the item.
Also, having a new setting like "Disable merging for reward items" may be useful if players want the old design approach.
As a corner case, taking for granted, fragments and full items get locked together. It won't be a much of problem because unlocking them, players can do whatever they want with the given choices.
Also reverse case also can be handled very well with this idea, which is, if there is no full item but having fragments for it, then it should display count 0 in full item and just display fragments count as it is.
Nice idea to get rid of fragments family
from the inventory area!!