Dessire
Regent
Do you remember the big amount of posts saying that most of the items in the inventory were useless elements? elements that didn't let us (sometimes) find what we were looking for?
due to that (as I know) the antique dealer was implemented in Forge of Empires.
Many players, specially those in an advanced era such as virtual future, have a lot of population not being used for anyhing, the same for supplies (gold can be used to buy forge points), the same for blue prints and as a bonus, something that we can't use in any way and could be used in a good way to let Innogames earn more $ and to let us enjoy more our city in visual therms is the terrain around our city.
-supplies
-population
-blue prints
(bonus)
-the terrain around our city
what I can't understand is why Innogames has never done something to give them other useful purposes like:
-for supplies: decrease the cost of each forge point we buy with gold.
-for population: use some of it or all of it to accelerate or finish the producction of a great building or any building once per day. the required amount depends on the era where the player is. or maybe use it to multiply the final production of a certain building.
- blue prints: spend 100 blueprints of a certain great building (doesn't matter which of the 9 types of blue prints or could be 100 of each type of the 9 types) to level up 1 level that great building without spending forge points
-what about the terrain around our city? I always thought that let players buy and put cosmetics or even change the design of the terraint itself could be a good way to give more variety to all citys in the game, specially those one with a loot of event buildings.
can you image put buildings like these ones?:
or any type of natural element like lakes? waterfalls? mountains? or what about the possibility to move an expansion (like one in the center of your city) to one side to let that space (in the center in this case) available to put a cosmetic?
do you know another element in this game that a lot of players really don't use and if your answer is yes, do you have any idea to give it a better use?
due to that (as I know) the antique dealer was implemented in Forge of Empires.
Many players, specially those in an advanced era such as virtual future, have a lot of population not being used for anyhing, the same for supplies (gold can be used to buy forge points), the same for blue prints and as a bonus, something that we can't use in any way and could be used in a good way to let Innogames earn more $ and to let us enjoy more our city in visual therms is the terrain around our city.
-supplies
-population
-blue prints
(bonus)
-the terrain around our city
what I can't understand is why Innogames has never done something to give them other useful purposes like:
-for supplies: decrease the cost of each forge point we buy with gold.
-for population: use some of it or all of it to accelerate or finish the producction of a great building or any building once per day. the required amount depends on the era where the player is. or maybe use it to multiply the final production of a certain building.
- blue prints: spend 100 blueprints of a certain great building (doesn't matter which of the 9 types of blue prints or could be 100 of each type of the 9 types) to level up 1 level that great building without spending forge points
-what about the terrain around our city? I always thought that let players buy and put cosmetics or even change the design of the terraint itself could be a good way to give more variety to all citys in the game, specially those one with a loot of event buildings.
can you image put buildings like these ones?:
or any type of natural element like lakes? waterfalls? mountains? or what about the possibility to move an expansion (like one in the center of your city) to one side to let that space (in the center in this case) available to put a cosmetic?
do you know another element in this game that a lot of players really don't use and if your answer is yes, do you have any idea to give it a better use?