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Not A Bug: Incorrect global ranking

Atokirina

Squire
Troubleshooting
N/A
Username: Atokirina (1974322)
Flash Player version: 1.271.c01a81a99c (05.12.2023 11:03) ~ Not Flash Player though
Operating system: Windows 10, Android 13
Browser & Version: Chrome/120.0.0.0
Viewport size: 1920x937

Description:

Incorrect ranking in the global ranking: at the beginning of a new championship, guilds with the same number of league points are not sorted according to the number of championships won (when no victory points have been achieved yet - global ranking incorrect for 3 days and 1 hour per championship).

Browser

• Ranking
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App

• Ranking
SBKVm9z.png


Reproduction steps:
1. Not reproducible anymore (except when the championship has ended).

Further feedback:

This couldn't have been intended; the developers likely didn't account for the period when no victory points can be earned. It shouldn't be the case that a guild with the most championship wins temporarily drops from the top spot (until the guild secures the most victory points again in the next championship). During this grace period, the amount of championships won should be taken into account when league points are equal.

Current ranking priority order: League Points > Victories > Victory Points > Guild Level

To resolve the incorrect ranking during the grace period, this should be adjusted to: Leauge Points > Victories > Victory Points > Championship Wins > Guild Level
 
Browser or App
Browser
Browser or App version and version number
Browser: Chrome/120.0.0.0:
Game version: 1.271.c01a81a99c
Recreation steps
Not reproducible anymore (except when the championship has ended).
Actual Behavior
Incorrect global ranking
Expected Behavior
Correct global ranking
Frequency
First time it occurred (only 1 championship has ended)
Urgency
Minor bug
Can this be reproduced?
Once every championship (during 3 days 1 hour)
Last edited:

CrashBoom

Legend
but where is the bug ?

nowhere is written that won championship is used for the order of the ranking :rolleyes:


Current ranking priority order: League Points > Victories > Victory Points
you have forgotten the guild level

The ranks will be based firstly on League Points your Guild currently has, secondly on the amount of Battleground victories in the current Championship, thirdly on total Victory Points accumulated in the current Championship, and lastly on the Guild Level.


To resolve the incorrect ranking during the grace period, this should be adjusted to: Leauge Points > Victories > Victory Points > Championship Wins
for changing how a feature works the best way is to create an idea not a bug report
 

palpatine21

Farmer
What is happening to the rating is a disgrace and a shame. on the greek server in the 5th world there was an alliance where one did 6 double triple calculations and they started from the first category and by the end of the field they were in 3rd place suddenly why does it tell you that winning 2, 3 low categories is a much bigger feat than coming 2.3 times second in the platinum category. Are we serious now?
that is, does the company tell you that an alliance that starts from 0 in the first category and climbs as first in the next 2,3 categories and reaches platinum is a greater achievement than an alliance that played with very good opponents in platinum and came second?

while there was an excellent feature such as the guild fields, however, the same developers, the same company killed them because they have made them the most suitable tools for someone to upload double and triple accounts. it is possible for the company to tell you that as an alliance you can have all 40 people have done about 150,000 battles and have players who have played 5 and 6,000 battles in each field and at the end of the championship while they have done over 25 to 30,000 battles, while they have given thousands of diamonds to have not even won the 1st level of the tower

and that there are players in a very active alliance with over 70 members who have played in the entire league from September until now in December about 2,000 battles without giving any diamonds apparently and they already have level 2? are we seriously talking now? To accounts that simply exist in the alliance and that have no participation, you give a building that offers the treasury of the alliance 400 goods without effort? are we serious? you have finally killed the fields because you don't reward the effort and time a player wastes in the game plus giving diamonds, but you reward players who hardly play at all and contribute nothing to the game.

the tower the final gift that you spend in pieces you should earn it according to the participation it has and the battles you do as you spend points and supplies. this is how you reward each player's time and effort. now just reward those who want to steal with the double and triple accounts
 
Last edited:
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