From time to time (I did not find out yet what specific action causes this), the game crashes, and the browser says "oops, web-GL was blocked".
Web-GL blocked? What is this? Is this something what I can change in my browser settings? If yes, how?
1.120.d5fbae73e0 (09.02.2018 8:25), Andi47 (73349), zz1, en_US, WEB 6,5,0,0, Windows 10, Chrome/63.0.3239.132, 1920x949, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium) (512 MB VRAM)
same, bloched game:
merged-game-df406f95.js:36 LocalStorage has 250868 chars in 121 entries
ForgeHX-63a69a00.js:18936 The Web Audio autoplay policy will be re-enabled in Chrome 70 (October 2018). Please check that your website is compatible with it.
https://goo.gl/7K7WLu
pA.init @ ForgeHX-63a69a00.js:18936
lIa @ ForgeHX-63a69a00.js:146
Dl @ ForgeHX-63a69a00.js:159
Uva @ ForgeHX-63a69a00.js:19855
R2.create @ ForgeHX-63a69a00.js:165
zb.embed.eb.lime.embed @ ForgeHX-63a69a00.js:18983
onGameLoaded @ index?ref=:191
load (async)
onTranslationsLoaded @ index?ref=:183
k.signalCallback @ merged-haxe-deps-e1cc3b9a.js:6
k.onLoad @ merged-haxe-deps-e1cc3b9a.js:6
load (async)
k.load @ merged-haxe-deps-e1cc3b9a.js:5
startPreloader @ index?ref=:203
(anonymous) @ index?ref=:508
dispatch @ merged-3rd-party-0c8ab9b1.js:3
r.handle @ merged-3rd-party-0c8ab9b1.js:3
load (async)
add @ merged-3rd-party-0c8ab9b1.js:3
(anonymous) @ merged-3rd-party-0c8ab9b1.js:3
each @ merged-3rd-party-0c8ab9b1.js:2
each @ merged-3rd-party-0c8ab9b1.js:2
sa @ merged-3rd-party-0c8ab9b1.js:3
on @ merged-3rd-party-0c8ab9b1.js:3
n.fn.(anonymous function) @ merged-3rd-party-0c8ab9b1.js:4
n.fn.load @ merged-3rd-party-0c8ab9b1.js:4
(anonymous) @ index?ref=:505
ForgeHX-63a69a00.js:19654 WebGL: INVALID_OPERATION: getAttribLocation: program not linked
ETC...