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Spoiler Historical Allies

It seems like a new feature is on the way, called Historical Allies.

In our cities a new building will appear:

V_SS_StoneAge_HistoricalAllies-a84b6bc7f.png


If you have researched the tech Roof Tile Houses in Iron Age, this building will change to:

V_SS_BronzeAge_HistoricalAllies-c5317cdcf.png



Alexander:


historical_allies_alexander-19f0be276.png

Arminius:
historical_allies_arminius-2b360c1eb.png

Boudicca:
historical_allies_boudicca-fe35ae8e8.png

Spartan soldier:
historical_allies_spartan_soldier-3ccd4913e.png

Teuta:
historical_allies_teuta-e6e7c62dd.png


Portraits:

historical_allies_portraits_0-7a0f05d77.png



Other stuff:

teaser_historical_allies_description_icon_2-2a2441cb8.png
teaser_historical_allies_description_icon_1-a49127be8.png


Infotext:
"Click to visit your Historical Allies."
"Choose your allies!"
"Common" - "Uncommon" - "Legendary" - "Epic"
"Place"
"Recall"
"Free rooms available"
"Biography"
"Effects"
"No actions possible"
"You will find it in the Historical Ally overview"
"No building with a room of the required type available in the city"
"No room available"
"Research 'Roof Tile Houses' in the tech tree to unlock Historical Allies."


Update:

historical_allies_window_0-18afc2293.png


Update 2:

historical_allies_info_screen_new_1-9a26a3c78.jpg


"Do you want to exchange an ally? They get sorted back into your ally library."
"Historical Ally Rooms"


Update 3:

"Starter24A"
W_SS_MultiAge_HistoricalAlliesStarter24A-21b5464bd.png

"Rules"
rules_historical_allies-498468448.png


"This building is full!"
"Historical Ally Rooms"


Update 4:

There is now a house icon on the bottom bar:

historical_allies_info_screen_new_1-6a7b005d5.jpg
 
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Rise of Cultures has something similar called "Allied Cultures". It is a hybrid between FoE's Settlement and Planetary Colony features.
I wonder if these will be similar. I must ask if it is necessary to add this feature when Settlements, Planetary Colonies, and QI already exist.
Perhaps the feature will instead be a Planetary Colony-esque feature for the lower ages?
 

Goldra

Baronet
Looks like they want to create another 11 days tournament, starting on tuesdays. The expedition with 10 levels and this feature.
For thursdays, camps and QI; and for tuesdays expeditions and allieds!
 

Deleted User - 57457

Guest
The guild chooses Napoleon as a patron and receives unique bonuses... or Archimedes... or Beethoven... it seems the game is changing more than I thought.
That sounds more like a majorly reimagined system like guild perks. Where guilds choose different benefits to develop.
 
Something came to my mind. Product Head Matt did announce a few months ago in his teaser:

"Quantum Incursions: A new raid system featuring Heroes, details of which will be revealed later."

He refers to "Heroes" which are somehow connected to QI. But so far we have heard nothing about heroes in QI and there is no reference to be found anywhere about them. Maybe the Historical Allies are the "Heroes"? There is a QI symbol on the infoscreen so my theory is that these historical allies (among other things) give a boost to your QI battle stats.
 
Maybe the heroes will give different bonus stats for the QI town hall? I think there is some correlation between the given heroes and the existing stats.
Alexander : Red Attack (Offensive conquest of Asia Minor and beyond)
Arminius : Red Defense (An offensive ambush at Teutoburg against Roman incursion)
Boudicca : Blue Attack (Rebellion against Roman occupation of the British isles)
Spartan : Blue Defense (Defensive last stand at Thermopylae)
Teuta : Production bonuses (regency for her stepson with emphasis on control of trade in the Adriatic)
 

Deleted User - 311498

Guest
Maybe the heroes will give different bonus stats for the QI town hall? I think there is some correlation between the given heroes and the existing stats.
Alexander : Red Attack (Offensive conquest of Asia Minor and beyond)
Arminius : Red Defense (An offensive ambush at Teutoburg against Roman incursion)
Boudicca : Blue Attack (Rebellion against Roman occupation of the British isles)
Spartan : Blue Defense (Defensive last stand at Thermopylae)
Teuta : Production bonuses (regency for her stepson with emphasis on control of trade in the Adriatic)
History wizard spotted
 
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Good finds! Those are certainly the QI portal, Action Points and the QI difficulty levels. I think it's beyond doubt now that the Historical Allies will provide a boost to QI.
 

Deleted User - 57457

Guest
common - epic - legendary
Too bad they're skipping a couple of tiers: uncommon and rare. Typical rarity systems are like: common, uncommon, rare, epic, legendary. In some special cases there are tiers above legendary but the naming of those vary. Generally I've seen exotic, mythical and ultimate as the tier above legendary.

They're mostly depending on their context. For example with some racing games above legendary cars are ultimate cars. They lack upgrades as they're the best they'll ever be and are often slightly better than maxed out legendary cars. Exotic I've seen in games with a vast fictional world. Where the origins are often shrouded with highly limited knowledge and speculation filling in the gaps. Mythical I've seen with games relying more heavily on random encounters and extremely fast short lived events. For Forge if they're ever going for a tier above legends, I think it's more wise to opt for exotic or even mythical than ultimate. As ultimate implies it's the best of something that'll ever be. With power creep it may the worst option out there.
Personally I think those tiers past legendary are situationally depending on the context of the game. Mythical applies the subject is originating from folklore/fairytales rather than the factional realm. As where exotic applies its foreign in the sense of unobtainable unless introduced or encountered wherever it may be from origin. Which can be harder than tracking down well documented legends. There may no records for there is no awareness of its existence. With ultimate it's implied the best version the subject can ever be. Which is more fitting for something mechanically engineered or constructed or a character maxed out on specs and thus being in its ultimate version but might be the worse option for Forge. Considering power creep. It also implies it's the hard cap of whatever the subject is part of in whatever it has particularly excelled. It's after all the best of something that ever will be.
 
You are right. It has been changed by Inno from Cultivation to Roof Tile Houses, an IA tech:

"Research 'Roof Tile Houses' in the tech tree to unlock Historical Allies."

It appears that we will have rooms in our city and that we need to place our Historical Allies there. These rooms are limited because there exists a message that says that there are no room available. We only have 5 known allies so far, which means that the number of rooms must be very limited. You can also recall allies, probably to some pool.
The message "No building with a room of the required type available in your city" also indicates that rooms will come in different types.
 
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Added 2 new images to the first post:
- the artwork of the grand hall has become less baroque.
- we now get a look at building "HistoricalAllies24A". Perhaps this will be the first building that we get that has the property to shelter one Historical Ally.
 
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