Something should be said for 2-3 fighters outsmarting 10-fighters guilds, even at recalc, and bleeding them to death.
Best part of this game... (evil laugh).
We agree on this.
Outsmarting vs. being available are two different things. The middle of the night recalc (4am) is unreasonable to expect players to make. All it takes is a single player from a significantly different time zone to show up when tiles are unprotected and undefended to cause a lot of damage. That's not really "outsmarting" anyone.
It's smart for top guilds to protect that land by bubbling. Release and recapture is currently the most reliable way to accomplish that goal. R&R is also an effective way for 2-3 man guilds to slowly work their way into larger guild's territory by using the tactic offensively instead of defensively.
The point is, without a defensive mechanism for guilds to protect their land during hours they are unavailable, the "more active" guild can easily get bled by a guild that's barely active at all... that's bad for GvG interest long term.
I like these changes as long as inno does something to compensate for the increase in resources required to hold land. Reduce recruitment time. Reduce siege cost. Reduce cost to unlock DAs. Increase per 24hr goods production. Provide more flexible options for building guild treasury. Increase value for holding tiles based on time protected instead of per 24hrs. Otherwise, these changes will cause GvG to burnout.