RonTeddy
Merchant
Thanks for your answerWell for 1, if you do believe that cheaters are a major problem, the 80% attrition reduction limit affects them too - and will limit how much they can fight. Their fast fights are based on scripts instead of dealing with UI - but they still have to be able to win those fights. So like you, once they hit their limit, they're done for the day. Not a solution, but limits the damage done.
For 2, who benefits from the limit:
- other members of your guild that felt superfluous because whenever they showed up the fights would already be done (or being done so fast that they weren't a meaningful addition)
- other guilds who may not have been able to race yours in a no-attrition competition (or worse - no attrition for you vs full attrition for them because they've been HQed), but now can at points because some of your most active players ran themself out of attrition for the day already (AND the other guilds can now always build attrition reduction themself to at least even up that aspect)
- you! (if you value GBG as a competition/challenge rather than just a place to farm) - because now you have reason to think strategically about how you use your attrition instead of just fighting everything in sight as fast as you can. You also now have more compelling reason to care about how to fight at higher attrition rather than just declaring yourself "done for the day" once the fights are no longer trivial.
It shouldn't change who wins, much (stronger guilds are still stronger after all - would need to be two pretty close in strength guilds for strategy to decide the match instead).
But it should clean up some of the motivational issues towards treating battlegrounds as a battleground (i.e. competition over who's 1st in diamond groups, desire in platinum to be in diamond when possible instead of avoiding diamond when possible) - and keeping a wider section of the player-base engaged with it.
zu2: Everything you write in response to my question is pure theory and wishful thinking. I'm already betting that nothing will change. Where will the miracles for the small guilds suddenly come from? They will continue to be small, the 80% rule also applies to them, even though more fights are needed for a sector. And there isn't anyone in my guild who hasn't fought before and is now starting to do so. So far nothing has changed positively. I'm not the only one who's tired of this GBG. I've been farming since forever, that's how I created my city as it is now. Even the nasty 66% brake brought no improvement to the GBG, only poverty for the fighters. I didn't level up my combat buildings so that I now have a compelling reason for less combat - what nonsense!!!!