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GB of Post-modern

conqueror9

Regent
any 1 know

what is the GB of the new post-modern era ??

what does it do ??

if the GB of post-modern era is not yet issued

i just skip all post-modern building
as i need to get bp of a GB which does exists
 

Yang10

Marquis
attachment.php


The Habitat
7x6
4410 population
10100 coins in level 1

attachment.php


Cape Canaveral
4x5
2 fp in level 1
 

DeletedUser2752

Guest
Does anyone have one yet? I would love to see them in a city :)
 

DeletedUser4814

Guest
Cape Canaveral

CapeCanaveral.jpg

0-->1 60p 2 FP
1-->2 100p 2 FP
2-->3 180p 3 FP
3-->4 270p 4 FP
4-->5 360p 5 FP
 
Last edited by a moderator:

DeletedUser

Guest
Cape Canaveral

0-->1 60p 2 FP
1-->2 100p 2 FP
2-->3 180p 3 FP
3-->4 270p 4 FP
4-->5 360p 5 FP

This is just a guess, but it looks like level 10 will give 10 FPs if it follows the same pattern as above. So I really hope that InnoGames can fick the FP counter, so that the timer doesn't get reset when the bar is filled, but instead so that it pauses.

Example:

You have 9 FP, and there's 31 minutes and 19 seconds untill you get the 10th FP. Let's say that we use those 9 FPs, and then also use a 10-pack from our inventory. Then the bar should be paused at 31 minutes and 19 seconds, and not be reseted to 60 minutes :)
 

DeletedUser

Guest
This is just a guess, but it looks like level 10 will give 10 FPs if it follows the same pattern as above. So I really hope that InnoGames can fick the FP counter, so that the timer doesn't get reset when the bar is filled, but instead so that it pauses.

Example:

You have 9 FP, and there's 31 minutes and 19 seconds untill you get the 10th FP. Let's say that we use those 9 FPs, and then also use a 10-pack. Then the bar should be paused at 31 minutes and 19 seconds, and not be reseted to 60 minutes :)

this could be really helpfull
 

DeletedUser4285

Guest
This is just a guess, but it looks like level 10 will give 10 FPs if it follows the same pattern as above. So I really hope that InnoGames can fick the FP counter, so that the timer doesn't get reset when the bar is filled, but instead so that it pauses.

Example:

You have 9 FP, and there's 31 minutes and 19 seconds untill you get the 10th FP. Let's say that we use those 9 FPs, and then also use a 10-pack from our inventory. Then the bar should be paused at 31 minutes and 19 seconds, and not be reseted to 60 minutes :)



I used to dream about that stuff where the timer doesn't reset when the bar ends up full cuz of using a 10 FP pack and heck knows how many countless players did too lol. All in all what are the chances the game makers would do that? chance of that sounds less than winning a million dollar lottery everyday for a 100 years. :p
 
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