Logain Sedai
Baronet
You seem to adress to more experienced players.i like to clearify i never posted anyhting here before, but im concerned about the direction of the game, having for instance two massive features run mostly same time (GB ,QI) could become to much for most people, and there are other things i like to suggest to "save" the game from further decline cause it used to be pretty good once, but is now cluttered beyond recognition.
many of these suggestion are in line with IG's latest long term plans recently posted in public.
i compiled a list of wishes or changes, i think need to happen, to save and improve FoE, if it's going to be alive and vibrant, in the future.
Ub's Wishlist for improving and saving FoE
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1. No more event buildings that require roads.
Pretty much every player do not want any new ones with road required, based on forums posts and player experience. Most player towns are now to big to accomodate for more such buildings without very extensive, and complicated city redsigns, and even then, these buildings hurt the overall efficincy of players towns, wich makes small town lower era towns very difficult and expensive to develop, to be competive higher era players d do not diversify playe base for those that want to stay in lower ages for various reasons.
the road requirments where workable, when all players towns where much smaller, when we didnt have all the expansions from space ages. No more event sets either, for same reasons read above section.
2. Upgrade and speed up each of the games settlements, or remove it alltogether, its become
very useless due to the time it takes its not at all worth the poor performance from the rewards.
3. Upgrade and expand the Antiques Dealer, develop a Great building or event building, that allows you to open more slots and also get extra free changes for new items inshop and purge older items, reduce items to about 100 overall. If GE is removed make its so ToR produces coins and gems for the Dealer to make it relevant again (instead of the current bonuses we get).
4. Remove GE! with QI its become redundant and just adds more work for guilds and players.
Give players alot more time to compete in QI and GBG instead. QI is the new "GE", so the old GE is not needed anymore.
Also GE is not hard enough for most due to event powercreep and the rewards are not worth the time anymore for most players.
It would free up in game resources also for new features i guess?
5.Keep a "frozen" leaderboard GvG all-time in game soewhere, as a tribute on each world to the old feature
that many guilds competed hard in for years (global servers).
6.A.Diversify new event buidlings, instead of adding more powerful stats. Adding more powerful stats than already reached, devalues the investment in many Great Buildings and make them useless to build, or even ineffective (useless) to keep if already built to higher levels in many cases.
Less one-dimensional event items to make it more interesting and challenging to pick and use each building.
6B.More buildings that generate guild resources for GBG and QI to make them game more centered on guild effort and not personal rewards alone.
7.Make trading (negotiation) a viable town- and playstyle in competion, by having each sucessful negotiation generate 4 advancements on each tile instead of the current 2.
8.Reduce the max number of guilds on each GB map from current max of 8 to 4-6 in any round and league. Allow the merger of guilds while retaining resources and points with the option to retain the highest point and win scoring guilds after merger (max 120 player merger allowed).
this should make most rounds more interesting and alot more compettive.
9. increase guild size to 120 players, this should lower demand on each single player to geenrate sufficient points each season to win and also make it far easier to take tiles even with high attrtion and also make it faster to level players Gbs when posted and more rewards from when you aid gulkmates and also allow merging guilds that no longer can compete with those that can to make GBG far more competive again and interesting without need to increase the active player base.
10. shorten events from over 30 days to no more than 21 days to allow for more breaks, players are human beeings and we need breaks.
11. shorten GBG and QI to 5 1/2 days and run them in succession , this would prolong each championship but allow for mnore engagement in each as they dont take time frome ach other and allows guilds to focuse one each one more than if they run at the same time.
12. allow disable reward popup after each successfull battle (winning goods, units, etc.) to reduce time spent doing repttive actions to avoid fysical strain and also improve speed of fighting in GB and QI.
13. Integrate the best functions from FoE helper addon to both versions of the game
to add more functionality into the game. Many of them are very good.
14. Add more visual and weather & sound effects, like nightmode and buildings with more sound effects, smoke effects, fog and buildings that play music when tuched ,etc. Make them game more fun and not just a grind and points chase.
15. Make attrition gain linear in GB (1 gain per 5 battles) for more fair competion within all guilds each day. All players should get same amount of rewards for same amount of wins or sucessfull negotiations (when trading the rewards could be incresed further to make trading more viable also, cause its usually alot slower) it should not be reliant upon luck (RNG) each day or season.
Leave GE as it is now. GE and QI are not the same at all. GE is important for the guild, and important for new players. It really helps when you don't have any / many Event buildings and GBs. It is also easy to play and to do within the 6 days (not everybody can play 24/7).
Expanding guild size to 120 players will give these big guilds even more advantages for GBG and QI, leaving small guilds no chance to compete. Also, ima a guild is a friendly place with interactions between players. How do do that with 120 players ? Communication would become impossible.