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Fixed on Beta: FP timer resets when getting FP from GE (again)[41548]

DeletedUser730

Guest
I thought this was fixed, but it's back. When getting more than 10 FPs from GE, after spending them, the timer resets to 1h.

Update: the reset is only visual. When refreshing, the timer displays correctly.
 

Andi47

Overlord
The timer also resets when collecting FP from buildings (if the FP bar is filled up while collecting).

Edit: seems to be a visual bug - reloading shows that the timer did not *really* reset.

To reproduce:
1.) FP bar has less than 10 FP; check timer (it should NOT be close to zero or close to 59:59 while testing)
2.) collect FP from buildings, so that the FB bar is full (10 or more FP in the bar)
3.) spend all FP
observed: The timer restarts at 59:59
expected: the timer should be a few seconds below it was at step 1
4.) reload
observed: now the timer is correct again

Edit: In step 2 all methods, which fill up the FP bar to at least 10 points will work to trigger the bug.
 
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RedRed

Viceroy
I can confirm; visual bug and it has already reached the live servers; to reproduce it is enough to fill the bar buying some FP, then spend one to see the timer at 59:59
 
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