Dessire
Regent
First big mistake, virgo project:
I've already read all the complains with this new GB and let me say, FoE devs/team all those complains are right!, and you wasted a good opportunity to create a totally new "skill/bonus" the skill of this GB it's only useful to attack your most hated enemies but also to ruin us, the players who for months/years tried to build a good defense against players who have more than 400% attack (because even with 1000% defense and 190% defensive attack they can beat you).
why not a skill like "you have X% chance to have all your units healed at the end of a combat for the first Z battles" ? or "when a unit is killed, that unit have X% chance to be resurrected during battle with 5HP instead of 10HP, at the end of the battle that unit is lost" or "if all your units are defetead you have X% chance to have half of your units resurrected" ? and I can give more examples...but no.. the skill that virgo project has sucks!
how to fix the skill? change to something like "in the first Z battles, there's a X% probability to have all your units and enemey units damaged by 1 to 5 HP bars, the % for have your units damaged is very high at the first levels and it decrease at highers lvls (pls, a giant rocket should hurt all units..) or "there's X% probability to inflict 1 extra HP to an enemy when you attack". so if an enemy unit receives a damage of 6, this GB will add 1 point more or "if all your units are killed excepting 1 (up to 3 at lvl 80) and 1 enemy unit is alive (up to 3 enemy units or 4 at lvl 80) then you have a chance to let all enemies with 1 HP.
but if you want to make something better, then make this GB's skill a defensive skill! if you let the skill that this GB have right now and make it as a defensive bonus, then that would be perfect! because we have more attack GB than defensive GB!
and ad. FP as a 2nd skill!
2nd big mistake, star gazer skill:
more goods..really? ..we don't need more goods, we need more FP to achive higher lvls like 110+! but if you want this GB succeed, then add something like "at collection, the first X not motivated buildings will be motivated, these buildings now can be motivated 3 extra times. the first extra motivation will change the color of the star from green to orange, giving an extra 33% to its production (including FP, in case of a decoration for example, increase the happyness 33%) the 2nd motivation will give another 33% extra production (a total of 66%) and changing the color to a red one, the 3rd time the star changes to purple and gives a 99% extra bonus. so if a building gives 10F, it will gives you 10 x 1.99. players that motivate one of those buildings motivated for "star gazer" have a 50% chance to receive as a reward (for enter to your city and spend time motivating you manually) a coppy of the original production of the motivated building. so if 3 players motivate a palace, they may receive as a reward 5fp + goods + gold + etc. the 33% to 99% is added after all other bonuses given from GBs like st marks.
this type of skill is perfect because changes the color of stars and as the name of the GB is related to Stars...star..gazer.. duuh..
or simply add a 2nd bonus like FP! , FP are never enough in this game!.
(when you'll give us a change in the design of SoKs, TFs and sacred skywatches? they should have an unic design depending on your era! mi city still looks like a middle age city with all the Soks and TFs I have...)
(thank you manda the first to send me a version in a more native english! )
I've already read all the complains with this new GB and let me say, FoE devs/team all those complains are right!, and you wasted a good opportunity to create a totally new "skill/bonus" the skill of this GB it's only useful to attack your most hated enemies but also to ruin us, the players who for months/years tried to build a good defense against players who have more than 400% attack (because even with 1000% defense and 190% defensive attack they can beat you).
why not a skill like "you have X% chance to have all your units healed at the end of a combat for the first Z battles" ? or "when a unit is killed, that unit have X% chance to be resurrected during battle with 5HP instead of 10HP, at the end of the battle that unit is lost" or "if all your units are defetead you have X% chance to have half of your units resurrected" ? and I can give more examples...but no.. the skill that virgo project has sucks!
how to fix the skill? change to something like "in the first Z battles, there's a X% probability to have all your units and enemey units damaged by 1 to 5 HP bars, the % for have your units damaged is very high at the first levels and it decrease at highers lvls (pls, a giant rocket should hurt all units..) or "there's X% probability to inflict 1 extra HP to an enemy when you attack". so if an enemy unit receives a damage of 6, this GB will add 1 point more or "if all your units are killed excepting 1 (up to 3 at lvl 80) and 1 enemy unit is alive (up to 3 enemy units or 4 at lvl 80) then you have a chance to let all enemies with 1 HP.
but if you want to make something better, then make this GB's skill a defensive skill! if you let the skill that this GB have right now and make it as a defensive bonus, then that would be perfect! because we have more attack GB than defensive GB!
and ad. FP as a 2nd skill!
2nd big mistake, star gazer skill:
more goods..really? ..we don't need more goods, we need more FP to achive higher lvls like 110+! but if you want this GB succeed, then add something like "at collection, the first X not motivated buildings will be motivated, these buildings now can be motivated 3 extra times. the first extra motivation will change the color of the star from green to orange, giving an extra 33% to its production (including FP, in case of a decoration for example, increase the happyness 33%) the 2nd motivation will give another 33% extra production (a total of 66%) and changing the color to a red one, the 3rd time the star changes to purple and gives a 99% extra bonus. so if a building gives 10F, it will gives you 10 x 1.99. players that motivate one of those buildings motivated for "star gazer" have a 50% chance to receive as a reward (for enter to your city and spend time motivating you manually) a coppy of the original production of the motivated building. so if 3 players motivate a palace, they may receive as a reward 5fp + goods + gold + etc. the 33% to 99% is added after all other bonuses given from GBs like st marks.
this type of skill is perfect because changes the color of stars and as the name of the GB is related to Stars...star..gazer.. duuh..
or simply add a 2nd bonus like FP! , FP are never enough in this game!.
(when you'll give us a change in the design of SoKs, TFs and sacred skywatches? they should have an unic design depending on your era! mi city still looks like a middle age city with all the Soks and TFs I have...)
(thank you manda the first to send me a version in a more native english! )
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