Alrighty, here are some of my initial thoughts.
There are two sides of the new building balancing. From a player perspective it's much nicer than St. Pat, but from a game perspective it's too lopsided. Because of the new multipliers / growth factors you don't have to level buildings as high, especially the production buildings. This means less waiting early on during the active part of the town, and while the final wait is longer the overall time per town is similar, if a bit lower than St. Pat. In other words, the leveling phase of the town has gone from around 66% to 50% of the town, or in rough time estimates from 16 to 12 hours using my strategies. The total production rate at "final" levels of buildings is lower, so the final wait is longer, up from around 7 to 10-12 hours. That's a good thing. This balancing makes it much easier to plan sleep around. If you had to be active for 16 hours to level building you had to plan your day down to the hour to accomplish it unless you wanted to disrupt your sleep. Now as long as you have a 12 hour stretch where you can log on semi-regularly you're good, much easier to plan sleep/life around.
On the other side, the production to transport/collection rate is completely off. You don't even need butchery and production is still higher than transportation/collection. If you get butchery to a reasonable level of 25, production is all of a sudden more than 50 times higher than transport/collection. That's just not right xD
If you can find a way to keep the benefits (50/50 split between leveling/waiting, possibility to reasonably complete a town in under a day), while making the production/transport/collection more even, that would be great.
Tasks should definitely be reworked. For the most part the tasks work fine, but makes much more sense to get unique tasks. When changing tasks, try to keep a similar balancing to St. Pat / current Fellowship, where you can complete 30-35 tasks with reasonable managers in under a day, or if you want to spend more gems/time you can do all in a bit longer. Being able to complete a town in under a day is a big deal, it means you can plan a regular schedule where you start the same time every day, much better for players to plan around.