AllamHRK
Baronet
I believe most will agree that the game is getting more and more complex as time goes on, (I'm not saying difficult, but complex). Adding the fact that we are almost all at the maximum space already used, we have long entered the cycle of trading buildings for better buildings based on their efficiency. So far nothing new...
However, in general, how should the correct calculation of efficiency of buildings be?
OBS. I know that it is correct to consider only useful bonuses, and of course this varies from player to player.
But ignoring that, and as I said considering a general calculation...
How much weight would you give to the bonuses below:
Forge Points;
Attack (Attack and Defense for Attack);
Defense (Attack and Defense for Defense);
Goods;
Coins;
Supply;
Medals;
Boosts of Coins and Supplies (Potions);
General Military Boosts (Potions);
Storer Fragments, Upgrade Kit, and Renewal Kit;
OBS. Only put the bonuses that you consider useful by assigning a weight to them (be sensible), for example, how many forge points equals 1% attack?
However, in general, how should the correct calculation of efficiency of buildings be?
OBS. I know that it is correct to consider only useful bonuses, and of course this varies from player to player.
But ignoring that, and as I said considering a general calculation...
How much weight would you give to the bonuses below:
Forge Points;
Attack (Attack and Defense for Attack);
Defense (Attack and Defense for Defense);
Goods;
Coins;
Supply;
Medals;
Boosts of Coins and Supplies (Potions);
General Military Boosts (Potions);
Storer Fragments, Upgrade Kit, and Renewal Kit;
OBS. Only put the bonuses that you consider useful by assigning a weight to them (be sensible), for example, how many forge points equals 1% attack?