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Do Not Suggest Divide the diamonds

Robirom

Farmer
Reason
This is an outdated game mechanic that breaks balance, value and everything we love about FOE
Details
1) Remove cross-server diamonds
2) You reward for activity in the form of diamonds in each world exactly the amount that is currently on your account
3) Increase the number of diamonds received in one world for activity, be it quests, an expedition, guild battles or a new raid
Balance
There are many old farmers who completely break the essence of the new guild battlefields, updated events with the gold league and its unique reward, and I think they will break the raid.
Abuse Prevention
Make part of the diamonds fixed to receive for our activity, the rest with a chance of luck as now
Summary
We will get a more loyal economy in each server, diamonds will be even more valuable and people will start planning when to spend them and not buy everything they can get because they have farms, the biggest stupidity that has been added to the game
Have you looked to see if this has already been suggested?
No
Чтобы ввести баланс, нам нужно избавиться от всех фермеров.
1) Ломают экономику в Полях Битв Гильдий
2) Ломают экономику в рейде
3) Уничтожают ценность любого здания
Как я предлагаю это сделать. Вы уберете межсерверную природу алмазов, взамен каждый игрок получит то количество, которое у него есть в каждом игровом мире, где он создал мир.
Нам также необходимо увеличить количество бриллиантов, которые мы получаем за нашу игровую деятельность. В качестве примера можно взять 1500-2000 алмазов в месяц за каждого, кто активно играет. Да, будет много злых фермеров и так далее, но тогда у новых игроков будет больше стимула играть и развиваться. А так золотые лиги чаще для фермеров, чем для обычных игроков. Я знаю, что они не будут рады, но чем раньше вы это сделаете, тем лучше для игры в целом.
 
This suggestion has been closed. Votes are no longer accepted.

joyfulrider

Squire
So?

Pay-to-Play gets 29k diamonds per purchase already, or 87k with the +200% bonus. What does it matter if a Free-to-Player can match it through years of effort? That's just evening the playing field

If you have a problem with Play-for-Free succeeding in those numbers why would you want purchases to exist in the game at all? It's far easier to do Pay-to-Play
Pay to play is common to all players available within the event itself. Diamond farm creation becomes more difficult nowadays. Lot of players did a big diamond farms on forge of empires, but after transforming into forge of fragments it is not the same scenario. With this, pay to play is comparatively better when compared to diamond farming free to play approach.
 

Emberguard

Emperor
Pay to play is common to all players available within the event itself. Diamond farm creation becomes more difficult nowadays.

Not all players can afford to buy diamonds. So it's a moot point to completely disregard what free-to-play can do from scratch now on the basis of what was available in the past. You going to buy those people diamonds to make up for the difference in what they can afford compared to other players?
 

drakenridder

Overlord
Perk Creator
@Emberguard you've perfectly explained the real balance. There are sadly those who envy the fruits of effort that others get and some who are eager to kick down the ladder when they've made it big time.
It's the same as in RL. If you're saving up for something awesome. There'll be those who'll envy you once you've managed to get there. They don't see the effort it took, only the result which they envy. At worse they'll try to take it from you. Like what we see happening here. At best it'll motivate and inspire them to putting in the effort to get there too. It's just a matter of mentality and mindset.

The myth of diamond farms being only WW/FoY is persistent. Though those with some knowledge of the game or who've studied the game a little, understand there are better ways. As a matter of facts, there's a much easier and more reliable way to get diamonds. Quite a few in fact.
It's still quite possible to heavily outspend any diamond farmer. Let's not forget to make 1.000's of diamonds it'll take months. Once spend, it'll take many months to get back to the same level again. In those months it's not possible to spend so heavily again as an f2p player. Besides freemium games operate under the premise of: get there for free but slowly or get there now/quickly by spending some cash. I see here no difference: building up for many months a stockpile of diamonds or buy a large stockpile at a good discount in a second. Many months for free vs 1 second.

the funny thing is
in skill events I already made it a few times into gold league without any diamonds (on beta & live)

in the Winter Event I didn't even reach bronze on beta (and spend diamonds to reach the 460 progress)
that event has almost no skill involved (ok you could make something stupid like not opening the 14 stars after you know where it is with show 2)
and even with more luck it was not possible to reach silver for the players
there the higher leagues are just for diamonds
Don't worry about that. Sooner or later someone gonna calls it unfair too. Advocating for spend/pay to win events. Cause it's supposedly unfair if f2p players can get into top1% of an event. While some whales didn't. There was already a whale on the live server during Halloween complaining. Claiming to have spend a large sum of money and yet not making it very far.
 

ironsage

Merchant
I'm curious. It's been a few years since Wishing Wells were rewards in Events. The most we can get now are a few fragments. How did you set up diamond farms with Events in the last year?
by playing ge, it takes 30 minutes 6-7 times a week (with minimum 8 hour interval) to play ge 60 in 12 worlds
 
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