Big John hard stone
Merchant
- Reason
- Improve something that already exists
- Details
- Simply by improving the existing features at the moment. Example the "GONG" instead of giving two points Forge, as already happens at the first level could give something more or "move" a different bonus (attack or defense). In the same way, the pond, could raise its percentage from 3% to 10% for example and maybe .... well the idea is to improve
- Balance
- It will certainly take some time, but it is also a matter of correcting something that does not improve at the first or second level, therefore useless at the moment.
- Abuse Prevention
- No dangerous advantage, except that given by those who already have the complete set and its up grade
- Summary
- I launch the discussion and ask for the help of other players.
- Have you looked to see if this has already been suggested?
- As far as I can remember, an improvement of the same set was asked for a "third level", while my proposal only provides for "fixing" the reward that already "exists" but is not worthy of being noticed because it is really influential.
Howdy.
I borrow an idea from other Players who have proposed it before me with a different vision, I think.
At a careful look, there is a detail that escapes many and I refer to the "GONG" of wisdom. But even "Nishikigoi pond" is not exempt from this analysis.
If we observe the differences between level one and two of the "Gong" we can see that combining it with other three pieces that make up the set, the "Gong" will produce two "FP" instead of one and therefore improves production, but combining it with four pieces it seems useless to achieve the second level because the production "does not improve".
Even the "pond of Nishikigoi" is not exempt from this small "defect" that is to have it at the first level or at the second, it does not change if it will be next to three or four other pieces.
If to this analysis, it is possible to add that among the Players, few "use" the pond and instead many give it to the antique dealer, the analysis of the poor functionality, referring at least to the pond, is more complete.
In fact, the percentages of the bonus in defense remain exactly the same if at the first or second level both if they will have three other "pieces" of the same set next to them or if they will have four.
If now I could "marry" the idea launched by "Mooing Cat" but also other Players, of a third level of the "cherry set", I would say that it would be easier to correct this "small defect" or anomaly of the set itself.
(The anomaly is given by the fact, in fact, that although combining it with a different number of pieces of the same set and at different levels, it does not create any real improvement).
At this point I introduce the idea that came to me.
Certainly, having a third level of the "cherry set" would be optimal, but I imagine that along with other problems, it would be a burdensome and onerous waste of time for programmers.
But what if instead we correct the "defect" that exists?
In few words...
GONG of WISDOM level one next to three pieces gives a "Forge point". (Ok)
GONG of WISDOM level two next to three pieces gives two "Forge points" (Ok)
GONG of WISDOM level one next to three pieces gives two "Forge points" (Ok)
GONG of WISDOM level two next to four pieces gives two "Forge points" (it's a defect because it does not produce a difference)
Exactly what happens with the "pond of Nishikigoi". No difference if at the first or second level or if next to three or four pieces of the same set.
Pond level one or level two next to two pieces the percentage of defense remains at 2%.
Pond level one or level two next to three pieces the percentage of defense remains at 3%
I believe that having a third level has difficulties, but thinking of adjusting those percentages or the premium of something that already exists, is a joke for those who just have to "replace" something.
At the moment I also consider that "Inno" itself is looking at and improving "existing" buildings (for example the Governor's Villa to name one) and therefore, instead of having "too many" new buildings, improving creates a rather fast and concrete novelty.
Because, last consideration and I close, in a while, full of fragments and scattered pieces of incomplete buildings, other than inventory, we will have to have a phone book ..
ah aha hah ha ha
I hope to have the support of other Players.
I borrow an idea from other Players who have proposed it before me with a different vision, I think.
At a careful look, there is a detail that escapes many and I refer to the "GONG" of wisdom. But even "Nishikigoi pond" is not exempt from this analysis.
If we observe the differences between level one and two of the "Gong" we can see that combining it with other three pieces that make up the set, the "Gong" will produce two "FP" instead of one and therefore improves production, but combining it with four pieces it seems useless to achieve the second level because the production "does not improve".
Even the "pond of Nishikigoi" is not exempt from this small "defect" that is to have it at the first level or at the second, it does not change if it will be next to three or four other pieces.
If to this analysis, it is possible to add that among the Players, few "use" the pond and instead many give it to the antique dealer, the analysis of the poor functionality, referring at least to the pond, is more complete.
In fact, the percentages of the bonus in defense remain exactly the same if at the first or second level both if they will have three other "pieces" of the same set next to them or if they will have four.
If now I could "marry" the idea launched by "Mooing Cat" but also other Players, of a third level of the "cherry set", I would say that it would be easier to correct this "small defect" or anomaly of the set itself.
(The anomaly is given by the fact, in fact, that although combining it with a different number of pieces of the same set and at different levels, it does not create any real improvement).
At this point I introduce the idea that came to me.
Certainly, having a third level of the "cherry set" would be optimal, but I imagine that along with other problems, it would be a burdensome and onerous waste of time for programmers.
But what if instead we correct the "defect" that exists?
In few words...
GONG of WISDOM level one next to three pieces gives a "Forge point". (Ok)
GONG of WISDOM level two next to three pieces gives two "Forge points" (Ok)
GONG of WISDOM level one next to three pieces gives two "Forge points" (Ok)
GONG of WISDOM level two next to four pieces gives two "Forge points" (it's a defect because it does not produce a difference)
Exactly what happens with the "pond of Nishikigoi". No difference if at the first or second level or if next to three or four pieces of the same set.
Pond level one or level two next to two pieces the percentage of defense remains at 2%.
Pond level one or level two next to three pieces the percentage of defense remains at 3%
I believe that having a third level has difficulties, but thinking of adjusting those percentages or the premium of something that already exists, is a joke for those who just have to "replace" something.
At the moment I also consider that "Inno" itself is looking at and improving "existing" buildings (for example the Governor's Villa to name one) and therefore, instead of having "too many" new buildings, improving creates a rather fast and concrete novelty.
Because, last consideration and I close, in a while, full of fragments and scattered pieces of incomplete buildings, other than inventory, we will have to have a phone book ..
ah aha hah ha ha
I hope to have the support of other Players.