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Reference Changelog for Version 1.55

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

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Greetings Beta,

The Beta Server has been updated to version 1.55. This update brings us the usual bugfixes and Improvements. All active accounts will be credited with Diamonds soon.

With this update we are once again running a Regression Mission that can be found here.

We are also running a special mission this time, the details can be found here.

Please leave your general feedback about this update here.

Thanks for your continued support

Team Beta

Improvements and Changes

  • Age descriptions in the technology tree.
    Enter the technology tree to see new question marks next to eras' names. Click them and you will be presented with a summary of changes and new content that the era brings.
  • Improved usability and new layout for quest windows.
    From now on you will click less and see more with our new, improved quest UI. The quests windows became brighter and easier to read. And it's easier to use, as each step takes less clicking now.
  • Player redirection improvements.
    We now make sure that our new players always reach correct language version.
  • Account deletion changes.
    From now on, following accounts will be removed from the game worlds:
    - Stone Age and Bronze Age accounts: account has less than 301 Diamonds and has been inactive for at least 30 days.
    - Iron Age and Early Middle Age accounts: account has less than 50 Diamonds and has been inactive for at least 30 days.
    - Higher ages are currently excluded from deletion.

Bug Fixes

  • Quests in which a player was tasked with making their subjects angry, the quest condition didn't work as expected.
  • After clicking some of the technologies in the technology tree, the pop-up windows could be too large.
  • Costs to unlock a technology could be displayed as negative values.
  • "Your needs" drop down menu in the market window was sometimes broken and not displaying any items.
  • Aiding a player after clicking double arrow (to go to rank 1) caused the social bar to refocus on the current player. Also a few other issues with unstable behavior of the social bar were fixed.
  • An internal error could be displayed if AI was unable to find a valid move during a battle.
  • Attack/Defense boost was not recalculated directly after building/demolishing/connecting/disconnecting buildings that affect the battle boosts.


And remember if you wish to leave any feedback about this version, please click here or visit us on Facebook! :)


Thank you for your support,
Team Beta
 
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