Sovereign
Inhouse Community Manager
The Beta Server has been updated to version 1.36. This update introduces the Halloween Event and also a further Contemporary Era Mission, in addition to lots of bugfixes. All active accounts will be credited with 500 diamonds shortly.
There are also 3 missions with this update, in which you can participate to earn yourself some diamonds:
Click here for the Halloween Mission
Click here for the CE Mission
Click here for the 1.36 Regression Mission
Below is a full list of changes. Thank you for your continued support in testing these updates and events.
The Beta Team
Improvements
- It is now possible to directly swap buildings without having extra space in your city
- Guild founders are now reassigned when they are deleted or inactive for 30 days
- In GvG defending armies may only be replaced, and not deleted
- Mouse cursors are now age dependent and sensitive
- On the continent map the goods deposit tooltip has changed
- Loot and expansion tooltip texts have also changed
- New tooltip for goods only
- Townhall tooltip has been extended
- Goods can now also be found in the inventory
- A warning message is now given when building an unboosted goods building
- An info screen has been added to explain the market and goods
Contemporary Era
- Monster Statue now gives correct points
- Balancing has now been adjusted
- Quests have been implemented
- Sounds have now been added for buildings
- Hall of Fame was giving the same power as PME, this has now been adjusted
Bugfixes
- Motivate all button was not showing if only the shrine of knowledge was unmotivated - this has now been fixed
- Buff panel was not shown if player had no boosts other than coin or supply boost - this has now been fixed
- The description for the Secret Identity skill has been reworded
- Chat windows now scroll independently
- City name was incorrect after PvP defeat - this has now been fixed
- Motivate All Confirm window and tooltip showed a different diamond cost in some circumstances - this has now been fixed
- Sometimes, buildings moved around after placing them to be constructed and during construction - this has now been fixed
- Campaign Map Scouting - Premium option appeared briefly when there was no province available to scout - this issue has now been fixed
- Message centre - Last line of a message that you are typing was displayed if you slid the in-game scrollbar down - this has been fixed
- Global ranking was hanging after visiting a player via guild profiles - this issue has now been fixed
- There was an Internal error when trying to attack a sector of Ong Chu Cuoi Cung - this has now been fixed
- Buildings requiring a road were getting half built even when not connected to the roads - this issue is now fixed
- Green checkmark should now appear for Pay type quests
- Windmill graphics were displayed when the building was idle
- Fixed an issue where ‘Renewable Resources’ did not fit on the players profile
- Fixed an issue when creating an account name with adjacent spaces was causing internal errors
- Fixed a display issue with the results window after searching on the guild forum
- Beach Bar had no animation - this has now been fixed
- Incorrect type of good was displayed when collecting from a Great Building that was recently leveled up by a neighbor - this has now been fixed
- Fixed an issue where having several quests made the quests overlap the finished productions icon
- Fixed an issue where the Unfinished Business window was blocking the tutorial
- Fixed an issue where the names of goods sometimes did not fit in their allocated box on players profiles
- Fixed an issue where the notification for trades did not fit in the text box
- Motivated production buildings were still counted for the motivate all icon
- Motivate All was ignoring Hall of Fame and Oasis
- FP packs spent on GB donations via + purchase FPs option were not counting toward quest progression
- The 'Collect All Finished Production' button could not be clicked or disappeared when returning to the city view
- The Idle icon now ignores goods buildings
- In some instances, the grid below buildings remained green when building was not placeable, this has been fixed
- Maximizing the browser window while the game was loading was causing the game to not load completely - this has been fixed