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Reference Changelog for Version 1.36 - Halloween Event

Sovereign

Inhouse Community Manager
Halloween_logo.png
Hello Beta Testers,

The Beta Server has been updated to version 1.36. This update introduces the Halloween Event and also a further Contemporary Era Mission, in addition to lots of bugfixes. All active accounts will be credited with 500 diamonds shortly.

There are also 3 missions with this update, in which you can participate to earn yourself some diamonds:
Click here for the Halloween Mission
Click here for the CE Mission
Click here for the 1.36 Regression Mission

Below is a full list of changes. Thank you for your continued support in testing these updates and events.

The Beta Team


Improvements

  • It is now possible to directly swap buildings without having extra space in your city
  • Guild founders are now reassigned when they are deleted or inactive for 30 days
  • In GvG defending armies may only be replaced, and not deleted
  • Mouse cursors are now age dependent and sensitive
  • On the continent map the goods deposit tooltip has changed
  • Loot and expansion tooltip texts have also changed
  • New tooltip for goods only
  • Townhall tooltip has been extended
  • Goods can now also be found in the inventory
  • A warning message is now given when building an unboosted goods building
  • An info screen has been added to explain the market and goods



Contemporary Era

  • Monster Statue now gives correct points
  • Balancing has now been adjusted
  • Quests have been implemented
  • Sounds have now been added for buildings
  • Hall of Fame was giving the same power as PME, this has now been adjusted


Bugfixes

  • Motivate all button was not showing if only the shrine of knowledge was unmotivated - this has now been fixed
  • Buff panel was not shown if player had no boosts other than coin or supply boost - this has now been fixed
  • The description for the Secret Identity skill has been reworded
  • Chat windows now scroll independently
  • City name was incorrect after PvP defeat - this has now been fixed
  • Motivate All Confirm window and tooltip showed a different diamond cost in some circumstances - this has now been fixed
  • Sometimes, buildings moved around after placing them to be constructed and during construction - this has now been fixed
  • Campaign Map Scouting - Premium option appeared briefly when there was no province available to scout - this issue has now been fixed
  • Message centre - Last line of a message that you are typing was displayed if you slid the in-game scrollbar down - this has been fixed
  • Global ranking was hanging after visiting a player via guild profiles - this issue has now been fixed
  • There was an Internal error when trying to attack a sector of Ong Chu Cuoi Cung - this has now been fixed
  • Buildings requiring a road were getting half built even when not connected to the roads - this issue is now fixed
  • Green checkmark should now appear for Pay type quests
  • Windmill graphics were displayed when the building was idle
  • Fixed an issue where ‘Renewable Resources’ did not fit on the players profile
  • Fixed an issue when creating an account name with adjacent spaces was causing internal errors
  • Fixed a display issue with the results window after searching on the guild forum
  • Beach Bar had no animation - this has now been fixed
  • Incorrect type of good was displayed when collecting from a Great Building that was recently leveled up by a neighbor - this has now been fixed
  • Fixed an issue where having several quests made the quests overlap the finished productions icon
  • Fixed an issue where the Unfinished Business window was blocking the tutorial
  • Fixed an issue where the names of goods sometimes did not fit in their allocated box on players profiles
  • Fixed an issue where the notification for trades did not fit in the text box
  • Motivated production buildings were still counted for the motivate all icon
  • Motivate All was ignoring Hall of Fame and Oasis
  • FP packs spent on GB donations via + purchase FPs option were not counting toward quest progression
  • The 'Collect All Finished Production' button could not be clicked or disappeared when returning to the city view
  • The Idle icon now ignores goods buildings
  • In some instances, the grid below buildings remained green when building was not placeable, this has been fixed
  • Maximizing the browser window while the game was loading was causing the game to not load completely - this has been fixed
 
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