Sovereign
Inhouse Community Manager
Hello Kings and Queens,
The Beta server has been updated to version 1.26. This version contains the Beta release of the Post Modern Era! Please note, the PME will not be live released with this version, we are getting it early as usual to fully test it. All active accounts will be credited with 1000 diamonds shortly. A mission for the PME can be found here, which will give you all a chance to earn some extra diamonds. Please click here to leave any feedback for the update or the PME.
The Post Modern Era brings some variety to the gameplay. Two new changes have been implemented, Breaking Happiness and Attack Waves.
Breaking Happiness - Some PME buildings, such as Toy Factory (A PME supplies building) give a small boost to happiness. To counter this, some buildings, such as the Junkyard, reduce Happiness.
Attack Waves - In the Continent Map, you will now have to defeat waves of armies, rather than just one.
Please note, the values for both of these features are subject to significant change in the live release.
1.26 also sees some rebalancing of both medals and units, please see below for a full list of changes.
Medals changes
Generic quests
Old values in brackets
BA -> 5 (5)
IA -> 10 (10)
EMA -> 15 (20)
HMA -> 30 (40)
LMA -> 50 (75)
COL -> 75 (125)
InA -> 125 (200)
PE -> 180 (300)
ME -> 275 (400)
PME -> 400 (N/A)
Tournaments
IA | 25 | 15 | 8 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
EMA | 50 | 25 | 15 | 8 | 4 | 0 | 0 | 0 | 0 | 0 |
HMA | 100 | 50 | 25 | 15 | 8 | 4 | 0 | 0 | 0 | 0 |
LMA | 175 | 125 | 75 | 50 | 40 | 30 | 20 | 10 | 5 | 0 |
CA | 300 | 150 | 80 | 60 | 50 | 40 | 30 | 20 | 10 | 0 |
InA | 500 | 300 | 200 | 100 | 80 | 60 | 50 | 40 | 20 | 10 |
PE | 750 | 500 | 300 | 200 | 100 | 80 | 60 | 50 | 40 | 20 |
ME | 1100 | 750 | 500 | 300 | 200 | 100 | 80 | 60 | 50 | 40 |
PME | 1500 | 1000 | 750 | 500 | 300 | 200 | 100 | 80 | 60 | 50 |
Colosseum
10 | 11 | 12 | 13 | 15 | 17 | 19 | 22 | 24 | 35 |
Deal Castle
30 | 35 | 41 | 49 | 57 | 66 | 76 | 87 | 98 | 130 |
Modern Era units changes
New basic values below:
Unit | Attack | Defense | Speed | Range |
Bazooka Team | 70 | 45 | 14 | 7 |
Paratrooper | 48 | 48 | 18 | 9 |
Mechanized Infantry | 60 | 60 | 24 | 9 |
Battle Tank | 45 | 65 | 20 | 10 |
Mechanized Artillery | 32 | 35 | 16 | 16 |
Some bonuses also changed:
Old values in brackets
Bazooka Team
Attack/Defense vs heavy: 35 (30)
Attack in entrenchments: 20 (10)
Paratrooper
Attack/Defense vs light: 25 (20)
Attack/Defense vs artillery: 40 (none)
Attack in entrenchments: 25 (none)
Attack on rocks: 25 (none)
Mechanized Infantry
Attack/Defense vs ranged: 30 (25)
Attack/Defense vs light: 10 (none)
Features/Changes
- Postmodern era is on Beta - Please note that values for supplies/coins/population/happiness are subject to change before the live release
- The exclamation mark no longer flashes when a quest condition is met surplus to the quest requirements i.e. the quest states to scout two provinces, the user does so, then scouts a third. The exclamation mark now no longer pops when the third is scouted
- Some rebalancing has taken place to some ME units stats and to medals production (in towers, Colosseum, Deal Castle and from generic quests). They are listed in the post above
Bugfixes
- Fixed an issue where the pop up icon for collecting coins or supplies doesn't always show
- Fixed an issue where the battle summary replay can cause the game to become unresponsive
- Players now correctly get the points for their Town hall when reaching a new era
- Players correctly get points when their Great Buildings level increases
- Fixed an issue where some trees/decorations sometimes disappear and appear randomly while zooming in and out of the new city map
- The dragging of the map has been improved on The Expanded City Map
- Fixed an issue where overlapping buildings in expanded city map
- Fixed an issue where the glow effect remains around the clicked on building when using the click and drag feature to collect finished production
Hardware Acceleration:
- The gird is now disabled when visiting neighbours
- Resizing chat can cause city map to move this has been fixed
- The camera position has been improved
- Fixed an issue where some building graphics are shown underneath other buildings in move mode.