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Reference Changelog for Version 0.17

DeletedUser4

Guest
Hello players,

The 0.17 update will be implemented onto the Beta server now. The full change-log will be added soon. Thank you for your patience.
 

Sovereign

Inhouse Community Manager
Hello Kings and Queens,

Here is the latest update 0.17!

These are the changes we made for you in this update.

Features:
The Colonial Age has been implemented into the game. Explore the new age and progress further though history with new technologies, buildings, units and quests!
  • The Hibernation mode(after idle phase) has been improved and now increases the gaming performance for players (especially for "older" computers)
  • A profile text limitation has been implemented.
  • New icons were create for collecting boosted supplies and coins.
Battle:
  • Moving units sometimes caused the game to crash. This issue has been fixed.
  • The mounted units can now move across all hex fields on the battlefield.
  • On some occasions the battle points were not calculated correctly. This has been fixed.
  • The autobattle button, will no longer cause the game to crash (caused by to many steps to predict).
  • The health-bar animation in the menu-bar is now paced correctly to the battle.
  • In the Army management window changes were saved despite using the "X". Pressing X will no longer save your changes.
  • Unit buffs are now displayed in the unit tool-tip bar (if they have one)
  • The autobattle button no longer erases your last unfinished troops movement.
Quests:
  • [Build Clapboard houses] The reward for this quest was increased from 1500 coins to 2000 coins.
  • [update the soldier] - The quest icon now loads correctly.
  • [Beauty of the High Middle Ages] an now be successfully completed.
  • Quests will now consider your age progression to a certain extent.
Bugfixes:
  • changing your e-mail address did not work in some cases. This has been fixed.
  • Cancelling an invitation to a guild in the administration tab causes the game to crash at times. This has been fixed.
  • An error which causes not all your neighbours to appear in the social bar has been corrected.
  • Registering your e-mail address now correctly gives diamonds.
  • Long names in the social bar are no longer simply cut off.
  • Abandoned guilds are now correctly deleted.
  • It is now possible to withdraw a declined guild invitation.
  • The goods prices were sometimes displayed wrong in the goods production menu. This has been corrected.
  • Goods are now correctly added and subtracted for all players.
  • A negative time in the forge points bar no longer spawns after a resource collection.
  • Some PVE units seemed to have no health before the battle. They are now cured from their zombie state
  • A sound was added when production starts in the Tannery
  • The footers in the guild forum polls have been fixed.
  • The link in the mail "Your spies have spotted new Neighbours!" is now a hotlink.
  • Guild member titles are now formatted correctly.
  • The Game favicon on the browser-tabs has been improved.
 

DeletedUser4

Guest
These battle changes were implemented but not announced with 0.17. We apologize for the confusion:

- The negotiation cost of all provinces were rebalanced. Goods are now in balanced demand (before this they were not). On grand average prices increased by an estimated 10%. Some costs decreased, some single province sectors might have gone up in price more considerably.

- Terrain now gives a scaling bonus with unit strength. This means superior units now have better terrain bonus as well. Heavy Infantry bonus on plains got changed from attack to defense (making them more like tanks slowly but unstoppably moving towards their targets, which is as it was intended to be).

- Great Sword Warriors got a rebalancing. They now have 25/25/16. This is more in line with the other light melee units of the previous ages.
 
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