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Forwarded change behaviour of next age goods in last age

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CrashBoom

Legend
Reason
the reward should be what is won and not lower
Details
we get an inventory item with goods the next age

for example can show: "80 Space Age Titan Goods"
or "80 Next Age Goods" (in this case it should transform in Titan goods when the age is released so it can't be used for a later age)

it can't be open until that age is released with the tooltip saying that
Balance
can be balanced in how often next age goods is used as prize in events and how is won
Abuse Prevention
not abusable
Summary
next age goods gives next age goods also in last age
Have you looked to see if this has already been suggested?
not suggestet as own idea (but in event feedback)
when winning next age goods in the current last age we actually should win next age goods
 
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ArianX

Merchant
make it 21
Some could be argued that you start the new age with goods in store, but lets be honest when new age is out or you reach a new one, Chateaux kicks in and you just to a lot of r quests to stock up.
So does make sense that you get a pack for next age.
With the summer event you would get selection kits (royal, pirate and trader kit) that included goods, if you kept those in inventory, you would get your current age goods no matter what age you got the kit, think this should be the same. A kit with x current age kit or x next age kit. you either use it or store.
 
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SlytherinAttack

Viceroy
Baking Sudoku Master
This idea only mentioned for next age. But, myself encountering the problem for previous age good from bronze age from the 2023 anniversary event. How they should fix for stone age according to the same logic of this idea. Just to avoid the problem, moved to iron age. But if not moved to iron age, what was the remedy?
 

SlytherinAttack

Viceroy
Baking Sudoku Master
For the Bronze Age, might as well remove the reward and offer a Victory Tower instead.
Players who stagnate in Bronze or Iron only get what they deserve.
Same can be done for space age jupiter moon too like remove the reward and offer a "floating flora".

New players joining the game cannot directly play Space Age Jupiter Moon, consider that also when you reply next time.
 

DEADP00L

Emperor
Perk Creator
The ability to store these older resource gains until they are used is one if not the solution.
Complaining about gaining bronze resources instead of stone age ones, which are totally unusable, is a demonstration of your bad faith.
So I think it's more up to you to think before criticizing anything and everything!

Small parentheses: it is with interventions of your kind that you drown the interest of this suggestion.
 

SlytherinAttack

Viceroy
Baking Sudoku Master
The ability to store these older resource gains until they are used is one if not the solution.
Complaining about gaining bronze resources instead of stone age ones, which are totally unusable, is a demonstration of your bad faith.
So I think it's more up to you to think before criticizing anything and everything!

Small parentheses: it is with interventions of your kind that you drown the interest of this suggestion.
I meant for equality "next age good vs previous age goods". Also, don't get into assumptions like, I have not supported this idea. I do like this idea, but "previous age goods" reward why needs to be compromised.

Every age upgrade in the game is a player progress, no matter how you play it, how much strong you play, how fast you move through ages, how strong you are, how weak you are, what resource you get, nothing matters. Our Game should treat everything or everyone in a common way.
 

CrashBoom

Legend
the thing is
something isn't available --> you get something better = ok (instead of previous goods current goods)
something isn't available --> you get something worse = not ok (current age goods are worse than next age goods)

let's say you order an Iphone 11:
you get Iphone 12 for the same prize --> you are happy
you get Iphone 10 --> you complain

:rolleyes:
 

SlytherinAttack

Viceroy
Baking Sudoku Master
the thing is
something isn't available --> you get something better = ok (instead of previous goods current goods)
something isn't available --> you get something worse = not ok (current age goods are worse than next age goods)

let's say you order an Iphone 11:
you get Iphone 12 for the same prize --> you are happy
you get Iphone 10 --> you complain

:rolleyes:
Order can be made when the product is available. Here, game is taking care that approach automatically since no next age available and gave current age goods as a choice until next age become available.

Let's assume, due to some technical issue space age Titan takes 2 years time to deliver. In that case, game inventory will have many "next age goods" items in a sleeping state, since it can't be opened or no use. Instead of this, it is made to give something useful to you for current age purpose. This is specific to people who are in the last age.

As you mentioned in the idea,
it can't be open until that age is released with the tooltip saying that
making a change to keep something idle is worse than receiving current age goods.

Problems in the approach,
1) 80 space age Titan goods, on what classification, Is it always 16x5 goods of new age or 80 of anyone good or 40 of two goods? You keep the item in the inventory, how the game decides the classification before age released, easy choice is 16x5 but event results coming like one particular good reward as 80 count. So each item in the inventory, whenever player opens, it should pick the good automatically or player should choose which one good they need 80. For one reward, this much process, if they implement, I will be more happy to use it.
2) whenever one age released, next age will be shown as disabled, so as per this idea, inventory item always shows that tooltip. Players cannot open it, for example "Space Age Titan released" and "Space Age Callisto or Space Age Europa" got disabled means, no chance of opening it.
3) inventory keeps the item and next upcoming age registered to that item is the possibility. Why to register with something not available completely. You can guess the baby name before birth but without birth you cannot get the birth certificate.
 
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