why make the harbour useless too ?
Sorry to answer a question with another but : Why to have only one choice to obtain something?
Obtain FP
- 1 hour FP counter
- Investing at GBs
- FP producing GBs: Hagia Sophia, Castle Del Monte, Cape Canaveral, Innovation Tower, Artic Orangery, Kraken...
- FP producing Special Buildings: Shrines of Knowledge, Sky Watch, Wishing Wells, Fountain of Youth, Event buildings, Set Buildings, ...
- Rewards from Quests, DCs, Incidents, GE, Tavern Visits, Events
- Plundering
- Boost of GBs on other sources: Arc boost on GB Contributions rewards, Chatteau boost of Quests rewards
Obtain Coins
- Houses production
- Rewards from Quests, DCs, Incidents, GE, Events
- Aiding
- Plundering
- Special buildings providing Coins as an alternative, or coins plus other things every x hours (ex. Oasis, Tribal Squares, many others)
- Rewards from sectors / provinces
- Coin producing GBs: Cathedral of Aachen, St Basils Cathedral, Chatteau Frontenac, Habitat, Lotus Temple, Space Needle...
- Boost of GBs on other sources: St Marks boost on houses production, Chatteau boost of Quests rewards
Obtain supplies:
- Supplies building production
- Rewards from Quests, DCs, Incidents, GE, Events
- Special buildings providing Supplies as an alternative, or supplies plus other things every x hours (ex. Witch Doctor, many others)
- Plundering
- Rewards from sectors / provinces
- Supply producing GBs: Capitol, Seed Vault, Notre Dame
- Boost of GBs on other sources: Lighthouse and Royal albert Hall boost on supply buildings production, Chatteau boost of Quests rewards
Obtain Goods:
- See below the next quote, again multiple options.
Obtain Medals:
- Battle and win weekly the top positions at the Towers of the different eras.
- Medals production at special buildings giving multiple options depending on hour cycle selected
- Rewards from Quests, DCs, Incidents, GE, Events
- Plundering
- Rewards from provinces.
- GBs producing Medals: Deal Castle, Statue of Gaea, The Blue Galaxy and yes why not mentioning the always loved Collosseum.
Why to have one, and only one way to get promethium or orichalcum?
- Is a 5% chance in a DC that can be set to appear rarely once a week of even later than that, too much to demote the "special good" ranking of promethium and orichalcum?
- What are the odds to consistently winning that 5% chance every time the quest shows up?
- Are the 5 units of promethium or orichalcum won on a DC like this, given the probabilities asked above, going to make the harbor obsolete? i don t think so.
- If a tech requires 150 Promethium to unlock, how long it will take to accumulate them with this rare random repeating DC, giving only 5% chance to win the HUGE amount of 5 units of Promethium? How long using trips of the ship?
- Is that a great impact to the balance of the game? Explain me how.
Hardly had the need the goods building in my cities since modern ?
There is a requirement to have goods to advance in the game. TRUE, needed for research, GB construction, for Guild Treasury donations, to solve quests, DCs, others..
However, there is no requirement to obtain them from goods buildings built at your city. There are multiple ways to get goods.
- Using your own regular goods buildings is the first and probably one of the most used options to obtain goods.
- Production is limited to up to 30 goods per day (using 8 hours cycles and being on time to collect them).
- But you need to add houses for the population required for the goods buildings.
- Houses will require space used in roads
- Population from houses requires happiness unless you want to produce non efficiently at "angry" level. Roads alone wont produce enough happiness in most cities, therefore consider space for cultural buildings and roads to connect them. Your choice.
- Plus consider the risk of plundering, so add space for defense measures (defense army, Monastery, other special buildings, watch fires / ritual flames). Again your choice.
- Using Great Buildings to produce goods is another option.
- To be used along with goods buildings or to eventually replace them completely.
- With additional levels the goods produced per day increase and pass over the maximum per day of a regular goods building.
- No need for house/population to get these goods.
- No need for happiness for the goods production. The amount produced by level is not affected by current city happiness (enthusiastic to angry) status.
- Additional advantage that goods from Great Buildings cant be plundered. Risk reduction.
- Space reduction (specially in higher eras). Some goods producing GBs like Tower of Babel and Lighthouse of Alexandria are just 4x4, much smaller than current eras goods buildings that are much bigger and maybe with odd sizes and on top require 2x roads. Great Buildings never need 2x roads.
So why to stick to use regular goods buildings to get goods? Shall I continue?
- Play style to get goods. If you are a plunderer build a city to support that and get goods from plundering not from producing:
- Build Statue of Zeus, Cathedral of Aachen, Castle Del Monte and Alcatraz. Raise them to respectable levels. Your neighborhood will dictate how high your GBs must be.
- Add the new Terracota Army if you like.
- Add Kraken and Voyager V1 if you like.
- Build attack bonus giving special buildings, as needed, check stats and evaluate if good enough to be added to city.
- Win a Rogue Hideout and a Champion Retreat (if a good choice for your Era). Multiply them with Alcatraz.
- Win unattached units at GE and quests to mix with Rogues. This reduce or eliminate the need for regular barracks at the city too with all the additional space saving benefits of reduced need for houses, happiness, roads, etc explained above
- Get (plunder) goods from neighbors' regular / special goods buildings after battle victory.
- No regular goods buildings in your Plunderer City, with all the space saving benefits of reduced need for houses, happiness, roads, etc explained above.
- There are other ways to get goods than production using regular goods buildings
- As mentioned above: GBs and Plundering
- Special goods buildings including but not limited to Terrace Farms, Tribal Squares, Bazaars, Marahah Palace, and plenty others. List is long, compare stats and build the most efficient.
- FPs vs Good deals.
- Dynamic Tower reward after aiding.
- Miscellaneous quests, DCs, Incidents, provinces rewards, etc
Again, where is written that to play the game you need to have regular goods buildings? There are multiple options in the game to advance your city. If a way to advance your city is to:
- replace the now obsolete regular goods buildings by another options to get the goods needed,
- replace now obsolete houses with additional levels at GBs like Innovation Tower, Babel or Habitat
- replace now obsolete cultural buildings with additional levels of Alcatraz and other GBs
- replace multiple military barracks with just Alcatraz, unattached units from GE, and keep just 1 Rogue Hideout and few Champions Retreats if worthy
- why not replacing a harbor facility if a better way of obtain its production is found?
Why if using other options available in the game some think we are not playing FOE?