DeletedUser
Guest
Some tips!
<Forge Point>
* You need Forge Points (shown on the upper-mid of game screen) to proceed research.
* Forge Points stack up by 1 point every 1 hour.
* You can buy Forge Points not only with Diamonds but also with gold. The price goes up by 50 gold every time you buy.
<Town>
* You can check Battle History, change profile&city name&avatar image, and check how many goods you have by clicking the Town Hall.
* All buildings have to be connected with road to function - all roads have to be connected to the Town Hall
* You don't have to connect decorations with roads - place decorations where you can't connect roads
* Using the space wisely means building roads as less as possible
* If your provided happiness exceed approximately 140% of happiness demand, the productivity of all buildings go up to 120%
* You can move and relocate anything in your town, including the Town Hall - but cannot rotate them
* Demand for happiness = Total population
* The reason to have population = for military units, buildings construction, and gold
* There's no city wall (but yes in the near future, I hope)
* 3x2 size buildings are awesome for space efficiency – but there are only few types
<Production>
* You don't have to conquer a land with resources to produce goods made of them - they just provide more goods so not a requirement
* Town Hall produces 500 gold every 24 hours
* Expensive houses do not always mean they're better in gold production - calculate before you build
* Different types of houses have different times for gold production - some produce 160 gold every 4hours, some produce 13 gold every 15 min.
* 5 minute supply production relatively provides you the most - but remember you have to click every 5 minutes.
* If your provided happiness exceed approximately 140% of happiness demand, the productivity of all buildings go up to 120%
* Check how many goods you have and how many will be required in the near future - sell goods buildings ASAP if have more stocks than necessary
<Research>
* You don't have to research everything - check if it's required for higher tiers
* Researches that require Diamonds are additional space expansions
* The exterior of your Town Hall changes when you finish any research (1) in the next era
<Battle>
* Melee units fight back when attacked - but they can do so only once before a new turn arrives for that unit
* You can use above rule strategically - attack an enemy with full-health units and finish it with your almost-dead unit. Then you lose no one.
* Conquering a land does not mean you can establish another town – you just get a bonus or resource provided by that land
* Your Defending units do not die when your neighbors attack you - but your units die when YOU attack neighbors
* You can heal your military units by waiting for few hours or spending Diamonds
<Etc>
* You can turn off music/sound - or both of them
* You can Zoom in/out by moving mouse scroll
* You need Adobe Flash to play this game (thank god I'm not using iPhone) - you can get it here: DOWNLOAD PAGE
<Forge Point>
* You need Forge Points (shown on the upper-mid of game screen) to proceed research.
* Forge Points stack up by 1 point every 1 hour.
* You can buy Forge Points not only with Diamonds but also with gold. The price goes up by 50 gold every time you buy.
<Town>
* You can check Battle History, change profile&city name&avatar image, and check how many goods you have by clicking the Town Hall.
* All buildings have to be connected with road to function - all roads have to be connected to the Town Hall
* You don't have to connect decorations with roads - place decorations where you can't connect roads
* Using the space wisely means building roads as less as possible
* If your provided happiness exceed approximately 140% of happiness demand, the productivity of all buildings go up to 120%
* You can move and relocate anything in your town, including the Town Hall - but cannot rotate them
* Demand for happiness = Total population
* The reason to have population = for military units, buildings construction, and gold
* There's no city wall (but yes in the near future, I hope)
* 3x2 size buildings are awesome for space efficiency – but there are only few types
<Production>
* You don't have to conquer a land with resources to produce goods made of them - they just provide more goods so not a requirement
* Town Hall produces 500 gold every 24 hours
* Expensive houses do not always mean they're better in gold production - calculate before you build
* Different types of houses have different times for gold production - some produce 160 gold every 4hours, some produce 13 gold every 15 min.
* 5 minute supply production relatively provides you the most - but remember you have to click every 5 minutes.
* If your provided happiness exceed approximately 140% of happiness demand, the productivity of all buildings go up to 120%
* Check how many goods you have and how many will be required in the near future - sell goods buildings ASAP if have more stocks than necessary
<Research>
* You don't have to research everything - check if it's required for higher tiers
* Researches that require Diamonds are additional space expansions
* The exterior of your Town Hall changes when you finish any research (1) in the next era
<Battle>
* Melee units fight back when attacked - but they can do so only once before a new turn arrives for that unit
* You can use above rule strategically - attack an enemy with full-health units and finish it with your almost-dead unit. Then you lose no one.
* Conquering a land does not mean you can establish another town – you just get a bonus or resource provided by that land
* Your Defending units do not die when your neighbors attack you - but your units die when YOU attack neighbors
* You can heal your military units by waiting for few hours or spending Diamonds
<Etc>
* You can turn off music/sound - or both of them
* You can Zoom in/out by moving mouse scroll
* You need Adobe Flash to play this game (thank god I'm not using iPhone) - you can get it here: DOWNLOAD PAGE
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