Zuckerberg the Horrid
Squire
- Reason
- Recent changes are going to quickly burn out the remaining "premium" resources of the most active and profitable players ("whales"), one at a time. Top one will quit, then when the impact falls on the next, they'll quit. You need to be able to share this.
- Details
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1. Each Battlegrounds championship, allow players to buy/subscribe to the Battlegrounds Season Pass
2. The Season Pass would give rewards similar to event passes, for fights and/or negotiations complete, and possibly at other milestone type events.
3. Each guild member who has a season pass reduces the diamond cost for rushing buildings for their guild by 5% (additive not multiplicative, so, 20 guild members buying the season pass results in free rushes).
With element 1, if you change it to per-match, that may be a bit too much. But if you think this will cost you too much, you could try it per-match instead of per-championship (6 matches).
With element 2, you avoid the insinuation of greed by providing people with additional milestones and accomplishments.
With element 3, you allow guilds to share the cost of the premium feature you clearly intend to try to make more money off of. Inno deserves to make money, but do it in a way where we actually enjoy paying you. I would subscribe to the Battlegrounds Pass the instant I see it. I will not buy more diamonds knowing that the leaderboard is random and that that's where all my diamonds are going to end up going towards. I think you'll get much more than 20 guildmates in large 80 person guilds signing up for this if you do element 2 right, especially if you put the FP rewards that were removed in the latest update back in as season pass rewards.
- Balance
- No balancing required.
- Abuse Prevention
- No
- Summary
- Allow players to subscribe to a Battlegrounds season pass that lasts for the championship, to receive additional rewards throughout the championship- and most importantly, each member of a guild that buys the pass causes their guild's cost to rush buildings in battlegrounds to go down by a set, additive percentage, up to an amount that makes it free for anyone to rush if-say 20 guildmates- are signed up.
- Have you looked to see if this has already been suggested?
- I confirm I have read the DNSL and this IS on the DNSL, but I hope the mods have the ability to realize the value of this suggestion and bypass that.
One of my biggest issues with the update to battlegrounds is that the cost of diamond rushing can't be pooled and then generally falls on to the hands of whoever's job it is to coordinate the map action, and frankly, for one person to take that on is outrageous. A quick/top battlegrounds guild needs it's leaders to diamond rush as sectors are taken in order to ensure the action continues as quick as is humanly possible when racing on the map. This means the person doing the callouts and targeting, with everyone else focused on what gets targeted next.
I'm aware many diamond pooling suggestions have been made already, and frankly, the idea of a diamond pool you can contribute to to get a building rushed doesn't solve the need for speed, would be an ugly UI, and the UI would give a strong negative connotation of greed- saying to the players, that it's more expensive than even one person can afford- which is true en masse but it would be shining a spotlight on that fact, not to mention, hard to implement.
This is on the Do Not Suggest List, but I don't care. I hope the mods have some wiggle room and don't delete it. I've been in the industry, understand Inno needs to make money, and I think this is an idea worthy of their consideration and implementation. I think FoE has a growing number of players with diamond reserves wavering that just like me you'll find decide it's no longer worth buying more, because of how much is needed, at the 1000 League Point level, to compete for the top. Once I stop rushing for my guild, the next batch of people will wear out their reserves, then the next batch, etc. You'll find us dropping like flies. The costs are just too outrageous for one person to bear, and the need for speed causes the action to fall on one person or a small number of people, rather than the group as it should.
The key component of this suggestion is that if a certain amount of guildmates in a guild have paid the price for the pass, diamond rushing would be free for the season for everyone in the guild.
I'm aware many diamond pooling suggestions have been made already, and frankly, the idea of a diamond pool you can contribute to to get a building rushed doesn't solve the need for speed, would be an ugly UI, and the UI would give a strong negative connotation of greed- saying to the players, that it's more expensive than even one person can afford- which is true en masse but it would be shining a spotlight on that fact, not to mention, hard to implement.
This is on the Do Not Suggest List, but I don't care. I hope the mods have some wiggle room and don't delete it. I've been in the industry, understand Inno needs to make money, and I think this is an idea worthy of their consideration and implementation. I think FoE has a growing number of players with diamond reserves wavering that just like me you'll find decide it's no longer worth buying more, because of how much is needed, at the 1000 League Point level, to compete for the top. Once I stop rushing for my guild, the next batch of people will wear out their reserves, then the next batch, etc. You'll find us dropping like flies. The costs are just too outrageous for one person to bear, and the need for speed causes the action to fall on one person or a small number of people, rather than the group as it should.
The key component of this suggestion is that if a certain amount of guildmates in a guild have paid the price for the pass, diamond rushing would be free for the season for everyone in the guild.
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