• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.
  • Halloween Event 2021


    Read all about the Halloween Event 2021 here!
  • Castle System

    The Castle System is a brand new feature in Forge of Empires which aims to reward players that are playing Forge of Empires actively. Come check it out in your city!
    Do you want to know more about this new feature? Then click here!
  • Cultural Settlement - Mughal Empire

    We are proud to present you our brand new Cultural Settlement: The Mughal Empire!
    This is the fifth of our Cultural Settlements, and your job is to help expand the Mughal Embassy.
    Read all about it here!

BATTELGROUND Handicap at Diamond Level

PUT HANDICAP on LARGER GUILDS at DIAMOND LEVEL

  • YES

    Votes: 3 25.0%
  • NO

    Votes: 9 75.0%

  • Total voters
    12

esoterism

Steward
Two gullds can totally block all other guild and prevent them to do anything. This should be limited.
One option to put handicap on larger guilds, several ways are possible :
1) get the building more expensive based on the number of sectors the guild already own so that weaker guild can have access to sectors
2) get the number of combat to win a sector asymetric based on the number of sectors already owned : more combats needed for larger guilds and less for weaker guilds...
This only happen at diamond level.
 
Reason
Weaker guilds can not play diamond level.
Details
Put handicap on larger guilds at diamond level so that weaker guild can play
Balance
-
Abuse Prevention
-
Summary
-
Have you looked to see if this has already been suggested?
-

esoterism

Steward
IDEA : ADAPT BATTELGROUND ALLOCATION OF GUILD, and TWEAK FEATURES, so that everybody can play at its level, large, strong, weak or otherwise.
 
Why do you demand always to do something for weak guilds? Why doesn't anyone want to take care of the strong?
This is why public school doesn't spend money on people with great intelligence to do more with their capabilities. ;)

It'd be interesting if the attrition system was correlated to how many points you're generating per hour. If you own the map (1000+ points/hour), you get max attrition with every fight no matter how many camps. If you only have your HQ your first sector is free attrition. But I also am chaotic neutral and like ideas that make the game more difficult for the strong. ;) Maybe not this idea....and I doubt inno will ever do much change to gbg at this point.
 
Why not be content with what you can do, (both personally and as a guild) until you put the work into making yourself and your guild stronger ? So you can then face stronger guilds on a more equal footing. So what if you have to go from platinum to diamond and back again for a while? Each time that happens you gain experience (or should do) Also building strength should be an on going thing. So each time you go up you should be better placed to be able to make alliances and learn the needed tactics and diplomacy.
 

CrashBoom

Emperor
we proposed to create a Crystal guild for stronger guild and it has been disregarded
actually you proposed to create a crystal league to have one more league and the same problems in a few month

Other solution : Put a cap on number of sectors that a guild can own.
wouldn't that something similar to "remove siege camps"

then attacks are limited = sectors are limited

but with siege camps players can make unlimited amount of battles because of no attrition

and btw: there is already a cap on sectors a guild can have:
all :p
 
Last edited:

esoterism

Steward
What to do if a guild want not to wake up at 4 am in the night to fight what stronger guilds do ?
To prevent mental illness, Inno needs to put limits into Battleground to prevent this. Either unable stronger guilds to block guilds that want to sleep normally (weaker guilds) or put those stronger guild (fool insomniac) into their special guilds to let others play.
 
What to do if a guild want not to wake up at 4 am in the night to fight what stronger guilds do ?
To prevent mental illness, Inno needs to put limits into Battleground to prevent this. Either unable stronger guilds to block guilds that want to sleep normally (weaker guilds) or put those stronger guild (fool insomniac) into their special guilds to let others play.
4:00 am for you can be 8:00 pm or 8:00 am for me.
Guilds have players from many parts of the world. Guilds may have (for example) australian players that play when their europeans guildmates are sleeping. Not expect all guildmates to live in the same time zone, unless it is for example) an italian guild playing at the EN server.
 

esoterism

Steward
We simply want to play smoothly without having to wake at 4 am, recruit people from other continent.... Those who want to do this should have their own league, those who simply want to play zen should have also the opportunity to play in their own league at theor own pace and not be blocked by these frenetic guilds.
Then, it is either, separate those guys, or equilibrate the game enforcing rules that enable those guys to play together if a separation is not desired / possible / ...
 

esoterism

Steward
One other solution would be to enable guilds to voluntary choose to play at a lower league level or get more highier negative points so that one can drop from diamond to platinium quicker.
 

CrashBoom

Emperor
day 1 of the week
#1 in the neighborhood tower: 1177 battles
#2: 730 battles
:rolleyes:

we don't need to remove siege camps completely
only cap the attrition reduction at 50%
 
A redução de 72% do atrito parece interessante para mim, outra maneira de ir seria o preço dos campos de cerco a ser aumentado pelo número de setores ou a quantidade de campos de cerco que a guilda tem no campo de batalha