So we're looking for equality and we're discussing the morality for virtually attacking someone in the shell of a fairness doctrine or protocol? Many people struggle with this aspect of the game. Many people feel that a hostile city attack to take something is analogous to a real life home invasion, or worse, a deep personal sexual attack. They don't do it in real life, but it's allowed in a virtual one.
That grates on people for a long time in this game. It's OK to attack and try to plunder here, but not for real.
Gosh, there is even a Great Building designed to amplify and reward this aspect of the game for those that enjoy city attacking and make it a part of their game design; that's how important it figures into the core DNA of FoE.
In fact @virakovo - you have one (Atlantis Museum). I guess plundering others is important to you, eh?
In simple terms - I have no sympathy for your cause in specific or general. Someone bested you, and NOW you don't like it.
So...you're here complaining and even threatening to leave the game because it's NOW UNFAIR. I think it's more about your own morality line (what you call "fair") stopping at you doing back what they did to you, and the way they did it.
So - a personal inflection point you're struggling with and then ask INNO to fix. Bah..
I guess - You reap what you sow.
On the flip side, there is also a new recently added "protection" GB, that's relatively small and cheap to lift to help "probability" mitigate the ability to plunder a city.
I don't think InnoGames is going to change how it operates now, other than to possibly strengthen the DEFENSE (blue sword and blue shield) AI.
Most people learn early and often how to protect their city enough to stay positive about playing. There are some very "think outside of the box" strategies too if you're looking to stop everything - and they don't use a city shield, or even require any object defense at all. I'll leave those for you to figure out.
Besides -
hiding repeatedly behind a city shield isn't something anyone can continuously do as a game strategy. It's cost prohibitive. See how many tavern turns you need/day with 16 chairs to effect that, and you'll see it not permanently game hospitable. I just noticed that
@Pericles the Lion did a superb post on this:
https://forum.beta.forgeofempires.c...other-players-with-a-shield.16011/post-147939
Basically, while attacking and plundering from behind a protection dome seems "cowardly", Inno allows it now, and historically. They allow a lot of things that don't make sense from a real world perspective, but it's their game and their rules.
If you collect on time, get a Galata Tower, and make your city less friendly to a walk in, someone might try, but then move on to greener pastures and mess with someone else... making someone easier to plunder (versus you...) the low hanging fruit.
I share your disdain for the concept that this is exploitative, but other's don't and capitalize on it. So don't get mad, get even. There are ways to do that too.
Welcome to FoE. Think out of the box. All kinds of satisfying solutions are available within Inno's framework.