Every new bit of information you gather in the Arctic suggests you're in the right place, but you're not there yet! You must progress even further into the harsh, frosty territories, but it will be worth it!
As you remember, we are no longer progressing further in time, but we rather explore futuristic themes - with Arctic Future being the first one.
Arctic exploration is by now an important topic in the society of your city and you will soon notice that the new buildings are influenced by the Arctic culture slightly more than the ones that you already have in the city. This will become even more obvious in the next parts of the Arctic Future.
- 33 story quests that continue your journey in the Arctic
- 10 campaign map provinces
- 15 rejectable quests
- +5 recurring quests, bumping the total to 20
- 7 new technologies to research
- 1 Premium workshop
- 1 Military building
- 1 Culture building
- 1 Residential building
- 1 Decoration
- 1 Workshop
It will now become functional!
To be able to send the ship to the Arctic, you will need to first research the "Promethium Extraction" technology in the tech tree. When this is done, you will see that your engineers finished the construction.
But.. why would you want to send your citizens on a dangerous mission in the first place?
The reason is in fact rather clear: the technologies are now very advanced and they will require you to use promethium during the research process!
In a nutshell: you need promethium to progress further through the technology tree.
Since promethium can not be traded on the market, the only way to get it will be to send your ship to the Arctic (you can also snatch small amounts on the campaign map, but that is a one-time loot). Your skilled crew will collect it for you!
You get to choose who handles your precious ship on the way to the Arctic and back. Depending on your choices, the metrics visible right above the crew members (ship health, promethium volume and journey time) will change.
The final crew depends on your choice. To hire crew members, click one of the + signs in harbor:
You will be presented with five potential crew members. There are a total of ten possible individuals with different skills and the five of them who are available for you are chosen randomly. You currently can hire three of them (which will get increased to four with the future improvements of the ship). They will of course demand a small remuneration in goods. Make your choice depending on your strategy and the current needs of your city.
When your ship is back from the journey, the available members will be randomized, so you typically will be able to choose different people every time.
When your ship gets damaged, the status bar will indicate it accordingly. You can make necessary repairs when the ship is in the harbor and it will cost you goods. But don't wait too long! The more damage the ship takes the slower it gets and less promethium can be taken on board. Of course the repair also gets more expensive!
We hope you enjoy this new functionality! We'd love to hear from you, so make sure to leave your general feedback here and if you spot any bugs or issues, please report them here.
Thank you!
Your Forge of Empires Team
P.S. All active accounts have been credited with 1000 diamonds.