Andi47
Overlord
Reproduction Steps:
a.)
1.) enemy guild places siege on our sector in GvG
2.) more than one guildmate is fighting against the sige
3.) I am in a battle, a guildmate kills the siege
Observed: one of the following messages are displayed:
" Timing problem...."
"Victory, another guildmate killt the army"
"Internal error..."
----> with either of these messages, one is stuck on the battle map, or sometimes directly forced to reload (with the internal error). Only a reload brings one back to the GvG era map.
b.)
1.) our guild places a siege on an enemy sector
2.) while I am in a battle, another guildmate kills the army
--> observed: "Victory..!", "Timing Problem" or "Internal error", with forced reload or becoming stuck on the battle map
c.)
1.) While in battle, the enemy kills our siege
--> observed: "Situation has changed, we have to draw back.." or "internal error" - with forced reload or becoming stuck on the map
Issue Description (9/10): In ~9 of 10 cases one is either stuck on the battle map or directly forced into a reload when a guildmate kills the army which I am currently fighting against, or when the enemy guild kills our siege while I am fighting.
Player:
World:
Operating System:
Browser Version:
Viewport Size:
1.114.c7c93dc1d7 (03.11.2017 8:31), Andi47 (73349), zz1, en_US, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
1.113.b1bf78261f (02.11.2017 10:29), Andi47 (868769), de5, de_DE, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
1.113.b1bf78261f (02.11.2017 10:29), Andi47 (868769), de8, de_DE, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: YES - reported in JULY on live, ignored by IGNO?
a.)
1.) enemy guild places siege on our sector in GvG
2.) more than one guildmate is fighting against the sige
3.) I am in a battle, a guildmate kills the siege
Observed: one of the following messages are displayed:
" Timing problem...."
"Victory, another guildmate killt the army"
"Internal error..."
----> with either of these messages, one is stuck on the battle map, or sometimes directly forced to reload (with the internal error). Only a reload brings one back to the GvG era map.
b.)
1.) our guild places a siege on an enemy sector
2.) while I am in a battle, another guildmate kills the army
--> observed: "Victory..!", "Timing Problem" or "Internal error", with forced reload or becoming stuck on the battle map
c.)
1.) While in battle, the enemy kills our siege
--> observed: "Situation has changed, we have to draw back.." or "internal error" - with forced reload or becoming stuck on the map
Issue Description (9/10): In ~9 of 10 cases one is either stuck on the battle map or directly forced into a reload when a guildmate kills the army which I am currently fighting against, or when the enemy guild kills our siege while I am fighting.
Player:
World:
Operating System:
Browser Version:
Viewport Size:
1.114.c7c93dc1d7 (03.11.2017 8:31), Andi47 (73349), zz1, en_US, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
1.113.b1bf78261f (02.11.2017 10:29), Andi47 (868769), de5, de_DE, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
1.113.b1bf78261f (02.11.2017 10:29), Andi47 (868769), de8, de_DE, WIN 27,0,0,183, Windows 10, Chrome/61.0.3117.0, 1920x950, OpenGL (336 MB VRAM)
I have performed a quicksearch of the forums using a select few keywords relating to my bug to see if it has already been reported: YES - reported in JULY on live, ignored by IGNO?