Dessire
Emperor
You have noticed how powerful event buildings has starting to be, and how many of those we can get. In halloween event, there are 3 Amazing and usefull buildings you can get easly and in big quantities. It is obvious future events will bring more and more useful and powerful buildings and if things continue like this, I will not be surprised if one year an event building gives you 150% attack 300 goods and 100 FPs.
That is because there is no real a limit and if you put a limit, some players could start complain or leave the game.
Having a system of an endless increase of building bonuses will bring, eventually, a problem, more than a problem.
I think there should be a solution for that.
The other game of Innogames, named rise of cultures, have a system where an event building has like 40 levels, and you need like. 60 kits to reach that level and you can have the first year, for free, enough kits to reach level 12-13. You must wait the next year to get more kits in form of daily specials.
Obviously that would be a big NO in FoE, but also would be a type of solution to limit that endless increase of stats in event buildings.
Is there any other solution?
I like the idea of have events where you can get custom desgins of buildings to give those designs to your desired event building, like skins, and without stats, but also kits which give to any building your desired stat. For example, a kit of 1% attack boost, you can use it in any event building to permanently increase it's attack boost. But after reach, for example, 15 or 20% of attack, the next attack boost kit used on that building will only grants to it 0.5% or 0.2% of attack boost, so it will be better use it to boost other event building. The idea is allow players have like a basic limit of attack, lets say 3000%, but after that, the increasing of attack will be a slow progress, making a 3 years old player have (for example) finally have the 3000% of attack, but a player with 6 hears, have 3500% of attack, making that difference big enough to allow older players easly do/complete certain features but in terms of PvP, not making a huge difference to allow those 3000% players compete against older players.
If you do not limit the stats of buildings, eventually you will be able to level up the arc at 180 in less than 1 month, something that will require a change, to make difficult again have arc at 180, and the same for other features.
The reason why the 3 GB of titan age requires goods after level 10 is just to slow progress of players, and if you do not put a limit in the stats of event building, then the game will be easy enough to make players not spend real cash, to make them play for a few months.
(I hope have the option in a future to have "skins" for event buildings. My city looks like an old one due the design of event buildings and I like more modern, contemporary and futuristic designs for buildings.)
That is because there is no real a limit and if you put a limit, some players could start complain or leave the game.
Having a system of an endless increase of building bonuses will bring, eventually, a problem, more than a problem.
I think there should be a solution for that.
The other game of Innogames, named rise of cultures, have a system where an event building has like 40 levels, and you need like. 60 kits to reach that level and you can have the first year, for free, enough kits to reach level 12-13. You must wait the next year to get more kits in form of daily specials.
Obviously that would be a big NO in FoE, but also would be a type of solution to limit that endless increase of stats in event buildings.
Is there any other solution?
I like the idea of have events where you can get custom desgins of buildings to give those designs to your desired event building, like skins, and without stats, but also kits which give to any building your desired stat. For example, a kit of 1% attack boost, you can use it in any event building to permanently increase it's attack boost. But after reach, for example, 15 or 20% of attack, the next attack boost kit used on that building will only grants to it 0.5% or 0.2% of attack boost, so it will be better use it to boost other event building. The idea is allow players have like a basic limit of attack, lets say 3000%, but after that, the increasing of attack will be a slow progress, making a 3 years old player have (for example) finally have the 3000% of attack, but a player with 6 hears, have 3500% of attack, making that difference big enough to allow older players easly do/complete certain features but in terms of PvP, not making a huge difference to allow those 3000% players compete against older players.
If you do not limit the stats of buildings, eventually you will be able to level up the arc at 180 in less than 1 month, something that will require a change, to make difficult again have arc at 180, and the same for other features.
The reason why the 3 GB of titan age requires goods after level 10 is just to slow progress of players, and if you do not put a limit in the stats of event building, then the game will be easy enough to make players not spend real cash, to make them play for a few months.
(I hope have the option in a future to have "skins" for event buildings. My city looks like an old one due the design of event buildings and I like more modern, contemporary and futuristic designs for buildings.)