Dear forum reader,
To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can REGISTER HERE!
Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.
c'mon they love their arrow.
how would super-stupid people like us find the event if it wasn't there ... ?
there was a lot of solutions proposed on live to resolve the issue (e.g. don't show arrow after a certain amount of events played, quests finished, age reached --> all criteria you might...
population is good. don't need ugly inno tower any more.
fully agreed. especially after stupidy-limbo-clickie that wrecks your brain and leaves it lobotomised.
yup: four-five PERMANENTLY IN PARALLEL would be most convenient.
but will that suffice for our cliqueurs / click-maniacs ... ? :rolleyes:
wrong: once you introduce sub-tactical elements into the main mechanics of any game, it becomes a sub-tactical game.
after st. patrick's foe is officially no longer a strategy game, rather a collection of random maximum-click elements.
and a key feature of clickie games is at least state-of-the-art graphics
even if you insist there is a good reason for non rotable buildings by 90° they could at least be rotable by 180°.
or the city view can be rotable.
but what am i talking about:
this is the game where users claim mopo (clicking several hundred times a day like maniacs) has a "deeper meaning"...
maybe they just discovered the two bridges were named wrongly ... o_O
look at this point it is all pure and useless speculation.
they may have thought with a known and stable event mechanic it would be safe to do a parallel release.
but with inno not strong at qc (what are they strong at...